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Forum: Vizard 04-05-2013, 10:10 PM
Replies: 7
Views: 15,501
Posted By goro
Render Node is a node; so my assumption was, we...

Render Node is a node; so my assumption was, we can apply shader to Render Node. Please correct me if I am wrong. We haven't applied InvShader to quad1, because we were planning to apply some other...
Forum: Vizard 04-05-2013, 02:13 AM
Replies: 7
Views: 15,501
Posted By goro
We are sticking to same logic as above. We have...

We are sticking to same logic as above. We have wrote a code using the same logic which is discussed above. This program is working fine as no shader is applied. The program is as below:


import...
Forum: Vizard 04-02-2013, 12:04 AM
Replies: 7
Views: 15,501
Posted By goro
Hello all! We have developed further of our own...

Hello all! We have developed further of our own and found one solution. We are sharing the code with you.


import viz
viz.go()

#Adding Models to two different scenes
piazza =...
Forum: Vizard 03-30-2013, 01:17 AM
Replies: 7
Views: 15,501
Posted By goro
I am planning to apply the shader to the entire...

I am planning to apply the shader to the entire screen just like vfx guys do.

In our project of Augmented Reality, the CG quality is very superior than the HD webcam generated Image. So the image...
Forum: Vizard 03-28-2013, 04:55 AM
Replies: 7
Views: 15,501
Posted By goro
To elaborate my question, I am explaining this...

To elaborate my question, I am explaining this with code:

import viz
viz.go()

viz.add('piazza.osgb')

# Add render texture using depth pixel format
img = viz.addRenderTexture()
Forum: Vizard 03-23-2013, 04:30 AM
Replies: 7
Views: 15,501
Posted By goro
Multi-Pass Rendering

It is written in Vizard's Core Features under Technical Features that Vizard supprots multi-pass & multi-stage rendering. I am working on Augmented Reality & multi passing is essential for us to get...
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