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Search: Posts Made By: fivel_lab
Forum: Vizard 02-18-2019, 12:15 PM
Replies: 7
Views: 1,022
Posted By fivel_lab
oops just kidding.. the workaround code makes...

oops just kidding.. the workaround code makes autocomplete work(ish) but throws an error on execution

ValueError: Attempted relative import in non-package
Forum: Vizard 02-17-2019, 12:46 PM
Replies: 7
Views: 1,022
Posted By fivel_lab
The workaround worked for me too. Thanks for...

The workaround worked for me too. Thanks for checking on that!
Forum: Vizard 02-06-2019, 09:55 AM
Replies: 7
Views: 1,022
Posted By fivel_lab
Sure! Directory structure is set up like...

Sure!

Directory structure is set up like this:

FIVEL/ top-level enclosing folder
fvl/ package
__init__.py ...
Forum: Vizard 02-04-2019, 10:28 AM
Replies: 7
Views: 1,022
Posted By fivel_lab
Thanks! So, after your comment I confirmed that...

Thanks! So, after your comment I confirmed that it works if the module is in the current directory of the script I'm working on. Very cool!

But, as you suspected, I have it setup as a package in...
Forum: Vizard 02-01-2019, 05:25 PM
Replies: 7
Views: 1,022
Posted By fivel_lab
autocomplete for custom module?

OK, so simple question but can't seem to find much help on the subject: is there a way to use the IDE's autocomplete for a custom module? The lab has a bunch of very commonly used utility functions...
Forum: Vizard 01-02-2018, 08:55 AM
Replies: 4
Views: 1,205
Posted By fivel_lab
Hope you had a nice New Year. Just following up...

Hope you had a nice New Year. Just following up on this post. Any advice? Thanks!
Forum: Vizard 12-29-2017, 11:39 AM
Replies: 4
Views: 1,205
Posted By fivel_lab
great thanks.. we will check that out. Two...

great thanks.. we will check that out. Two questions:

1) if we want to use the vcc_male avatar, how do I figure out what the named key should be for the tracker in line 1 of your code?...
Forum: Vizard 12-25-2017, 12:49 PM
Replies: 4
Views: 1,205
Posted By fivel_lab
vizconnect getMovementScale

Hello
We are trying to use vizconnect's <WrappedAvatar>.setMovementScale() but we don't see any changes in the behavior of the avatar when it is moving. The vizconnect configuration uses Microsoft...
Forum: Vizard 03-27-2017, 09:17 AM
Replies: 5
Views: 2,338
Posted By fivel_lab
Thanks! very helpful. It seems like vizconnect...

Thanks! very helpful. It seems like vizconnect has an amazing amount of functionality that would be very useful.. Can you point me to more extensive documentation of vizconnect that I could explore?...
Forum: Vizard 03-20-2017, 01:25 PM
Replies: 3
Views: 3,827
Posted By fivel_lab
Hello... Did OP ever construct a working script...

Hello...
Did OP ever construct a working script for the question? I am looking for a solution pretty much exactly the same as the OP but am having trouble figuring out how to get to what I need from...
Forum: Vizard 03-20-2017, 09:38 AM
Replies: 5
Views: 2,338
Posted By fivel_lab
Hi Jeff.. thanks for your help. Actually, I am...

Hi Jeff.. thanks for your help. Actually, I am just trying to intercept buttondown events on the joystick so I can send them to a function that determines the appropriate action to take based on the...
Forum: Vizard 03-07-2017, 09:49 AM
Replies: 5
Views: 2,338
Posted By fivel_lab
vizconnect documentation?

Hi!
Is there any detailed vizconnect documentation available (e.g., like the command indexes available for other modules, or something similar)? I can see through the IDE that there are a lot of...
Forum: Vizard 09-29-2016, 01:07 PM
Replies: 1
Views: 3,056
Posted By fivel_lab
Kinect V2

Does Vizard support the new Kinect V2?
Forum: Vizard 03-11-2016, 11:36 AM
Replies: 8
Views: 4,632
Posted By fivel_lab
OK, thanks for that info, Jeff. That helps a lot....

OK, thanks for that info, Jeff. That helps a lot. Can you think of any alternatives to using boneSpinTo that you think might fit with what we're trying to do? Are there particular advantages to using...
Forum: Vizard 03-07-2016, 01:26 PM
Replies: 8
Views: 4,632
Posted By fivel_lab
Well, I'm not quite sure. That's sort of what I...

Well, I'm not quite sure. That's sort of what I was asking in my original question. I was hoping to do the latter of your suggestions. The update function I wrote in the OP is called every frame....
Forum: Vizard 02-29-2016, 04:35 PM
Replies: 8
Views: 4,632
Posted By fivel_lab
Hi Jeff, this is a lab account and our team has...

Hi Jeff, this is a lab account and our team has been unable to return to this problem recently but we now have the time to explore it further.

thanks for your input. We are using Vizard 4.0 and...
Forum: Vizard 01-22-2016, 03:10 PM
Replies: 8
Views: 4,632
Posted By fivel_lab
I should also mention that the code above is from...

I should also mention that the code above is from the update function of a custom action...
Forum: Vizard 01-22-2016, 03:02 PM
Replies: 8
Views: 4,632
Posted By fivel_lab
timing on a sequence of actions

Hi!
I am trying to animate an avatar using boneSpinTo driven by data coming in from FAAST. I've got this part working.

What I'd like to do now is to scale the speed with which the avatar's bones...
Forum: Vizard 01-26-2015, 07:15 PM
Replies: 1
Views: 2,443
Posted By fivel_lab
vizinput disables keyboard?

OK another weird one... We are finding that after a script executes vizinput.choose (or vizinput.input), the keyboard is disabled so that any keydown events (including ESC) don't get detected. For...
Forum: Vizard 01-26-2015, 07:09 PM
Replies: 2
Views: 2,983
Posted By fivel_lab
thanks! that did the trick...

thanks! that did the trick...
Forum: Vizard 01-13-2015, 07:54 AM
Replies: 2
Views: 2,983
Posted By fivel_lab
XBOX360 USB controller intermittently working

I have a couple of USB xbox 360 controllers that I have been using successfully for some time. Recently, they've started to go bonkers. They will sometimes work and sometimes not work. This is true...
Forum: Vizard 03-24-2014, 08:56 AM
Replies: 5
Views: 4,471
Posted By fivel_lab
Thanks again, Jeff. We're currently using...

Thanks again, Jeff.

We're currently using v1.2 but I've tried all of the above with v1.0 and get the same problem.

I'm not sure whether your method will work but we will try it out.

Stupid...
Forum: Vizard 03-21-2014, 10:07 AM
Replies: 5
Views: 4,471
Posted By fivel_lab
Thanks so much for getting back to us. I had...

Thanks so much for getting back to us.

I had to tweak the code you sent a bit by adding:

vrpn = viz.add('vrpn7.dle')


(pretty sure that doesn't make a difference for our problem but best...
Forum: Vizard 03-19-2014, 01:14 PM
Replies: 5
Views: 4,471
Posted By fivel_lab
skeleton height from FAAST?

Hi there,
We're having a bit of difficulty figuring out exactly how the Kinect measures the y coordinates (in real world units) of the tracked points on the skeleton it is streaming via FAAST. For...
Forum: Vizard 02-09-2012, 03:43 PM
Replies: 2
Views: 4,351
Posted By fivel_lab
Hi Jeff, Sorry for the delay getting back to...

Hi Jeff,
Sorry for the delay getting back to you. I seem to have solved the problem by offsetting the model from the floor plane by .01 in the z dimension. Thanks for your willingness to help though!
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