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Search: Posts Made By: Mike Konstant
Forum: Vizard 09-08-2008, 12:29 PM
Replies: 7
Views: 14,086
Posted By Mike Konstant
Just for some closure, I have avoided using a...

Just for some closure, I have avoided using a thread to save data to the file system and used the director function to handle saving. This improves performance slightly. The problem originates from...
Forum: Vizard 07-11-2008, 11:02 AM
Replies: 7
Views: 14,086
Posted By Mike Konstant
I have recently dropped the thread in place of a...

I have recently dropped the thread in place of a Director() call that save the data to a file. This improves the performance slightly, however I still notice a drop of performance from 60fps to...
Forum: Vizard 07-04-2008, 09:18 AM
Replies: 1
Views: 8,011
Posted By Mike Konstant
Warning:: Picked up error in TriangleIntersect

I recently upgraded Vizard, ran my simulation and just after a collicion of 2 objects got the following error:

===============================================
Warning:: Picked up error in...
Forum: Vizard 07-04-2008, 09:14 AM
Replies: 7
Views: 14,086
Posted By Mike Konstant
Dynamic, update, threading?

The environment that is being simulated has dynamic vehicles moving on a road. The slowdown is caused by lack of CPU time, most likely due to our custom code in the simulator.
Regarding the update...
Forum: Vizard 06-27-2008, 08:14 AM
Replies: 7
Views: 14,086
Posted By Mike Konstant
Question fps performance caused by garbage collection?

Dear Vizard Users,

I am a new user to this group so appoligize in advance if I break protocol.

I am running a virtual reality simulation under Vizard Development Edition 101-89172709 Version...
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