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Forum: Vizard 05-03-2013, 07:48 AM
Replies: 0
Views: 9,206
Posted By jpriede
Mesh Graph (more than vertex position info)

Hello, I know I can get the xyz position of any given vertex in a model, but I would love to be able to know which vertecies are "neighbours" of vertex X.

For those math folks out there, I want...
Forum: Vizard 02-12-2013, 02:33 PM
Replies: 2
Views: 14,096
Posted By jpriede
Indeed! Farshizzo +1

Indeed! Farshizzo +1
Forum: Vizard 02-11-2013, 02:25 PM
Replies: 2
Views: 14,096
Posted By jpriede
"Launching in cluster master mode." when cluster mode disabled

Hello, I am running Vizard 4.06.0138 and when I run a script, it shows:

** NOTIFY: Launching in cluster master mode. Waiting for 12 client(s) to connect.

However, in Vizard Cluster Master, I...
Forum: Vizard 01-14-2013, 09:42 AM
Replies: 3
Views: 13,189
Posted By jpriede
I haven't done it, but if you look in vizard help...

I haven't done it, but if you look in vizard help for Generic Capture Devices you'll find:
"This VideoCamera implementation provides an interface to connect to any standard DirectShow capture...
Forum: Vizard 01-14-2013, 09:27 AM
Replies: 6
Views: 12,102
Posted By jpriede
Aha! I figured if I gave the cave object the...

Aha! I figured if I gave the cave object the viewTracker with setTracker, it would do all things necessary with the viewTracker. Adding vizcave.CaveView(viewTracker) makes everything behave as I...
Forum: Vizard 01-11-2013, 10:05 AM
Replies: 6
Views: 12,102
Posted By jpriede
Thanks farshizzo. What you explained is exactly...

Thanks farshizzo. What you explained is exactly what I expect. I expect cave_origin to be a magic carpet, and head_tracker to be the user standing on said carpet.

In the below code, I am trying to...
Forum: Vizard 01-10-2013, 12:07 PM
Replies: 6
Views: 12,102
Posted By jpriede
PowerWall example (modified)

Using the example from:
http://docs.worldviz.com/vizard/vizcave_powerwall.htm

I added the line:
cave.drawWalls()

I then ran it, and moved around with the WASD keys, and the powerwall appeared...
Forum: Vizard 01-08-2013, 12:33 PM
Replies: 6
Views: 12,102
Posted By jpriede
vizcave not working properly - coordinate systems

Hello.

I created a cave, and Keyboard6DOF tracker. I then enabled drawWalls, to debug.

When I press arrow keys to move the eyes closer to the CAVE wall, the field of view widens, as expected;...
Forum: Vizard 01-08-2013, 11:43 AM
Replies: 6
Views: 14,163
Posted By jpriede
I am not understanding this. Any CAVE environment...

I am not understanding this. Any CAVE environment should have the virtual camera in the same position of the physical head position (relative to the CAVE frame of reference), right? If the virtual...
Forum: Vizard 01-08-2013, 10:17 AM
Replies: 3
Views: 14,915
Posted By jpriede
vizcave confusion

Wasn't the question how to move around the entire cave volume around within the scene, and keep the eyes static within the cave? Wouldn't this move the eyes within the cave, but *not* move the cave...
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