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Forum: Vizard 09-13-2013, 01:50 PM
Replies: 1
Views: 10,672
Posted By dproeder
Light Baking in 3DS Max causing models to render with seams and transparent faces

After Lightbaking, my models inside of Vizard seem to have dark texture seams, and parts of the models become transparent.

I am creating my models and applying textures in Maya. I then import...
Forum: Vizard 06-13-2013, 09:52 PM
Replies: 1
Views: 12,580
Posted By dproeder
Lightbulb Demystifying exporting light maps from 3ds Max to Vizard?

Hey all.

So when following the steps in the Vizard documentation on baking and exporting light maps from 3ds Max I started wondering about a few things. I am an experienced Maya and Unity User so...
Forum: Vizard 05-21-2013, 11:39 AM
Replies: 2
Views: 6,959
Posted By dproeder
Optimizing your Scene 3ds Max to Vizard

I am coming from a video game environmental artists background. My platforms before were Maya to Unity/UDK. Standard Optimization workflows for these engines included:

- Reducing polycount to...
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