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Forum: Vizard 11-09-2010, 12:50 PM
Replies: 4
Views: 8,721
Posted By c4am95
yeah that works well. albeit, it made the...

yeah that works well. albeit, it made the eyeheight incredibly high for some reason. when i used instead:
fixedTracker.setPosition(x, 0, z)
it looked normal. bizarre?
Forum: Vizard 11-07-2010, 11:53 AM
Replies: 4
Views: 8,721
Posted By c4am95
this could work. but how do you change the...

this could work. but how do you change the properties of viztracker? for example, if i only want movement in x and z (no flying), how do i reduce the degrees of freedom?
Forum: Vizard 10-31-2010, 02:08 PM
Replies: 4
Views: 8,721
Posted By c4am95
World Transformations

Hello. I'm using an HMD and intersense tracker. Code-wise, I use methods like "link.postTrans", etc. to apply virtual world transformations when using the HMD directly. However, I want to use the...
Forum: Vizard 10-26-2010, 01:48 PM
Replies: 4
Views: 7,664
Posted By c4am95
what if you're not using an HMD? i'm having a...

what if you're not using an HMD? i'm having a similar issue, but for testing purposes i can't use these methods to apply world transformation (there's no link). what could you do to rotate the...
Forum: Vizard 05-06-2010, 11:41 AM
Replies: 17
Views: 14,044
Posted By c4am95
by the way, farshizzo, obviously that's the code...

by the way, farshizzo, obviously that's the code that you recommended to me. i don't read things: my brain said, "oh, i've tried 'viz.window.x' and 'viz.window.y'. doesn't work". i'm a college kid,...
Forum: Vizard 05-05-2010, 01:04 PM
Replies: 17
Views: 14,044
Posted By c4am95
finally! a working combination of settings! for...

finally! a working combination of settings! for future reference in case anyone has this issue:

viz.setOption('viz.fullscreen.x', 3840)
viz.setOption('viz.fullscreen.y', 0)...
Forum: Vizard 05-05-2010, 12:50 PM
Replies: 17
Views: 14,044
Posted By c4am95
unfortunately that code didn't work for me. it...

unfortunately that code didn't work for me. it produced a stereo window of that size on my desktop monitor (the main display). and then, oddly, i tried this:
...
Forum: Vizard 05-05-2010, 12:05 PM
Replies: 17
Views: 14,044
Posted By c4am95
yeah this issue is still not resolved. what i...

yeah this issue is still not resolved. what i meant by not showing up is this: when i run my code, another vizard application shows up (the graphical window), yet i don't get a window on either of my...
Forum: Vizard 04-26-2010, 01:00 PM
Replies: 17
Views: 14,044
Posted By c4am95
i still can't seem to get things to work. right...

i still can't seem to get things to work. right now i have the hmd connected to the first two outputs on the computer (monitors 1 and 2), and i can see the desktop displayed on both eyes at the...
Forum: Vizard 04-19-2010, 12:03 PM
Replies: 17
Views: 14,044
Posted By c4am95
is there a way then to do fullscreen on, let's...

is there a way then to do fullscreen on, let's say monitor 3? i tried to set the initial window coordinates to (3840, 0) (there are two previous monitors at 1920) and initialize it in fullscreen and...
Forum: Vizard 04-14-2010, 03:48 PM
Replies: 17
Views: 14,044
Posted By c4am95
well that would be the perfect solution. however,...

well that would be the perfect solution. however, i'm running windows 7, which apparently has removed the "horizontal span" feature. damn. any other ideas?
Forum: Vizard 04-12-2010, 01:12 PM
Replies: 17
Views: 14,044
Posted By c4am95
Ok let me revise. I've learned that Vizard does...

Ok let me revise. I've learned that Vizard does not support rendering on multiple GPUs. I guess what I'll do is have separate modes for testing/coding and experiments. But right now I'm trying to do...
Forum: Vizard 04-08-2010, 01:47 PM
Replies: 17
Views: 14,044
Posted By c4am95
Multiple GPU, different outputs, etc.

I've got two separate nvidia cards, each with dual outputs. The setup I'd like to have is as follows: one graphics card with two HD monitors connected, the desktop component, where code can be viewed...
Forum: Vizard 04-08-2010, 01:24 PM
Replies: 4
Views: 7,738
Posted By c4am95
thanks for your help. that'll work. i didn't know...

thanks for your help. that'll work. i didn't know about multiple scenes so now i understand much better.
Forum: Vizard 03-30-2010, 12:05 PM
Replies: 4
Views: 7,738
Posted By c4am95
thanks for your reply. i'm assuming that...

thanks for your reply. i'm assuming that "gallery" is an environment model or something right? so basically this code would set the visibility of everything in the world off initially, and upon user...
Forum: Vizard 03-29-2010, 01:31 PM
Replies: 4
Views: 7,738
Posted By c4am95
Title Screen

For some reason I've had some trouble doing something that should be fairly easy. Before rendering the world, I want a really simple title screen to pop up, eg a colored screen with some text. When...
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