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Forum: Vizard 10-12-2013, 08:36 PM
Replies: 12
Views: 10,924
Posted By zharuViz
Hi Masaki, thanks. But when actually running the...

Hi Masaki, thanks. But when actually running the code physics engine is sync with display rate, which is 60Hz, how do I solve this problem?
Forum: Vizard 10-10-2013, 10:52 PM
Replies: 12
Views: 10,924
Posted By zharuViz
Yes. I guess I can make the paddle thicker. But...

Yes. I guess I can make the paddle thicker. But ball going through the paddle is not the major issue though. We use a phasespace system and need to stream data at 480Hz, is this also restricted by...
Forum: Vizard 10-10-2013, 12:32 PM
Replies: 12
Views: 10,924
Posted By zharuViz
Jeff, it is that in our experiment the ball moves...

Jeff, it is that in our experiment the ball moves really fast. I think I need physics engine to update fast to allow accurate collision detection.
Forum: Vizard 10-09-2013, 04:23 PM
Replies: 12
Views: 10,924
Posted By zharuViz
Hi Jeff, I need to do this because in our...

Hi Jeff,
I need to do this because in our racquetball experiment, ball travels really fast so physics engine must be fast to allow collision detection (from my understanding), do you know any way to...
Forum: Vizard 10-08-2013, 03:56 PM
Replies: 12
Views: 10,924
Posted By zharuViz
Physics engine update rate and display rate

Hello,
I'm programming a virtual racquetball experiment in Vizard. In my experiment, physics engine has to run at a much higher rate than visual display rate (60Hz). But it seems when I decrease the...
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