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Forum: Plug-in development 12-10-2008, 08:43 AM
Replies: 4
Views: 8,992
Posted By reedev
Hi, (sorry I did not get back sooner on...

Hi,

(sorry I did not get back sooner on this, I did not work on this problem)

This works indeed, partly. I also have to change the polygon winding, for vertex coordinates, normals and texture...
Forum: Plug-in development 12-03-2008, 10:42 AM
Replies: 4
Views: 8,992
Posted By reedev
Hi, I am constructing an osg::Geode and...

Hi,

I am constructing an osg::Geode and osg::Geometry myself. And I fill the vertex coordinates (in a osg::ref_ptr<osg::Vec3Array>) and the rest myself. During this I use the convention X_OSG = ...
Forum: Plug-in development 11-30-2008, 01:48 AM
Replies: 4
Views: 8,992
Posted By reedev
Different coordinate system for plug-in and vizard API?

Hi,

In the process of developing my osg based plug-in, I see that different coordinate systems are used for internal and external api. I.e. internal = osg, right handed and external = vizard api,...
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