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Posts Made By:
Mike Konstant
Forum:
Vizard
09-08-2008, 12:29 PM
Replies:
7
fps performance caused by garbage collection?
Views:
14,292
Posted By
Mike Konstant
Just for some closure, I have avoided using a...
Just for some closure, I have avoided using a thread to save data to the file system and used the director function to handle saving. This improves performance slightly. The problem originates from...
Forum:
Vizard
07-11-2008, 11:02 AM
Replies:
7
fps performance caused by garbage collection?
Views:
14,292
Posted By
Mike Konstant
I have recently dropped the thread in place of a...
I have recently dropped the thread in place of a Director() call that save the data to a file. This improves the performance slightly, however I still notice a drop of performance from 60fps to...
Forum:
Vizard
07-04-2008, 09:14 AM
Replies:
7
fps performance caused by garbage collection?
Views:
14,292
Posted By
Mike Konstant
Dynamic, update, threading?
The environment that is being simulated has dynamic vehicles moving on a road. The slowdown is caused by lack of CPU time, most likely due to our custom code in the simulator.
Regarding the update...
Forum:
Vizard
06-27-2008, 08:14 AM
Replies:
7
fps performance caused by garbage collection?
Views:
14,292
Posted By
Mike Konstant
fps performance caused by garbage collection?
Dear Vizard Users,
I am a new user to this group so appoligize in advance if I break protocol.
I am running a virtual reality simulation under Vizard Development Edition 101-89172709 Version...
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