Forum: Vizard
08-12-2011, 11:04 AM
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Replies: 3
Views: 6,885
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Forum: Vizard
08-02-2011, 11:09 AM
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Replies: 3
Views: 6,885
Collision Detection Issues
We allow free navigation for subjects through our VR environment, and on rare occasions, when a subject runs into the corner of a piece of furniture, or wall, the camera will suddenly jump above the...
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Forum: Vizard
11-04-2010, 10:20 AM
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Replies: 1
Views: 6,185
Strange Ball Joint behaviour
I am using a ball joint to simulate a long chain with a heavy load attached, swinging from a ceiling.
The user can move this chain up and down using an instrument panel, and the ball joint is used...
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Forum: Vizard
08-24-2010, 12:58 PM
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Replies: 1
Views: 6,823
chain mesh collisions
Hi!
I have a chain link ( a plane, with transparent texturing ). I am trying to make a complete chain out of links programatically.
This works fine, however, when I try to simulate the chain...
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Forum: Vizard
07-28-2010, 11:07 AM
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Replies: 2
Views: 8,344
Here is the image
http://lh3.ggpht.com/_BfBotR4mSuY/TFBxfrawHFI/AAAAAAAAAIk/wtDiycX4RME/s640/example.jpg
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Forum: Vizard
07-28-2010, 10:52 AM
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Replies: 2
Views: 8,344
3dsmax export problems (everything is too bright)
It seems that all my models, when exported from 3ds max to OSG format, show up WAY too bright in Vizard. From some angles, I can see the texture, but from most, it is almost pure white.
I have...
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