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Forum: Vizard 01-19-2017, 08:31 AM
Replies: 0
Views: 6,199
Posted By willpower2727
Remove odd shadow

I have this pipe with a cellular material baked into its' appearance. During a script, the view point moves through the tube (like someone walking inside a pipe). However when I load the object there...
Forum: Vizard 01-05-2017, 12:31 PM
Replies: 5
Views: 16,593
Posted By willpower2727
Update: I was able to get some very high quality...

Update: I was able to get some very high quality results by reducing the size of my object, originally it was 500 units long, making it hard for the renderer to bake onto. Even by cutting the size in...
Forum: Vizard 01-05-2017, 08:15 AM
Replies: 5
Views: 16,593
Posted By willpower2727
Thank you this was very helpful. I was able to...

Thank you this was very helpful. I was able to replicate your results which is a vast improvement. I still wish I could get more of a production quality. Even when I cranked things up to the max...
Forum: Vizard 01-04-2017, 12:59 PM
Replies: 5
Views: 16,593
Posted By willpower2727
This looks great, I do not have v-ray renderer,...

This looks great, I do not have v-ray renderer, the demo version does not work (meaning I can't use it for this purpose). Any other options?
Forum: Vizard 12-21-2016, 12:27 PM
Replies: 5
Views: 16,593
Posted By willpower2727
Unhappy 3ds high quality render2texture for high quality osg export

I am trying to export an osg from this object that has a high-detail map. The material I made looks great when rendered in 3ds however when I render to texture (so that it will get exported to osg)...
Forum: Vizard 10-18-2016, 10:07 AM
Replies: 2
Views: 9,811
Posted By willpower2727
Brilliant! Thanks Jeff, I was able to play around...

Brilliant! Thanks Jeff, I was able to play around with some of the other parameters as well and it looks awesome.
Forum: Vizard 10-14-2016, 12:15 PM
Replies: 2
Views: 9,811
Posted By willpower2727
Cool Interpolated scaling or force?

I'm trying to visually enhance an explosion (mesh bomb from 3ds converted to osgb) with the fire.osg. I want to make the fire osg expand rapidly but not instantaneously. I can re-scale it but the...
Forum: Vizard 08-12-2016, 01:20 PM
Replies: 4
Views: 10,767
Posted By willpower2727
I found a somewhat adequate solution. I baked my...

I found a somewhat adequate solution. I baked my diffuse maps and they show up in the osgb, however I am not perfectly in control of my mappings yet so the textures appear odd but they are there....
Forum: Vizard 08-08-2016, 05:44 AM
Replies: 18
Views: 56,592
Posted By willpower2727
We use 25 foot usb/hmdi cables with repeaters on...

We use 25 foot usb/hmdi cables with repeaters on our DK2, no issues whatsoever. We do use a DVI to hdmi adapter right at the PC.

Here's links to the cables we use:

USB:...
Forum: Vizard 08-01-2016, 05:43 AM
Replies: 4
Views: 10,767
Posted By willpower2727
Let me know if I should attach the files, if that...

Let me know if I should attach the files, if that would be helpful
Forum: Vizard 07-29-2016, 11:02 AM
Replies: 4
Views: 10,767
Posted By willpower2727
Question Diffuse Maps in 3ds not exporting to OSGB

I know this has been a topic a few times, but I can't figure out how to get the osgb exporter in 3ds to export my diffuse maps correctly. I've attached images of my desired export result, how it...
Forum: Vizard 06-15-2016, 07:40 AM
Replies: 5
Views: 16,867
Posted By willpower2727
@dcnieho, that's a great idea, it works great and...

@dcnieho, that's a great idea, it works great and you were right I don't have to worry about setting the position.


global HideSphere
HideSphere = vizshape.addQuad(size=[1,1])...
Forum: Vizard 06-10-2016, 08:23 AM
Replies: 5
Views: 16,867
Posted By willpower2727
None of the options stop rendering or hide it or...

None of the options stop rendering or hide it or whatever on the hmd.


viz.MainWindow.visible(False)


Works at hiding the mirrored window on my PC's monitor but the scene is still being...
Forum: Vizard 06-08-2016, 08:30 AM
Replies: 5
Views: 16,867
Posted By willpower2727
Temporarily cease Oculus DK2 rendering or hide display

I'm wondering if there is a way to momentarily stop rendering on the Oculus DK2? I'm looking to do something analogous to:


viz.setOption('viz.window.visible', 0)


I've tried this with my...
Forum: Vizard 03-31-2016, 08:27 AM
Replies: 20
Views: 41,712
Posted By willpower2727
I access Nexus data using my own TCP connection...

I access Nexus data using my own TCP connection with Nexus using Vicon's SDK. As far as I know, there is no supported (by WorldViz) way to get data from Nexus into Vizard. Vicon Tracker is the...
Forum: Vizard 03-31-2016, 06:30 AM
Replies: 20
Views: 41,712
Posted By willpower2727
Jeff's suggestion of using two position trackers...

Jeff's suggestion of using two position trackers and the optical heading in vizconnect might work well, but I can't test it since I have Vicon Nexus 1 and 2, not Tracker. If I had Tracker I'd try it...
Forum: Vizard 03-31-2016, 06:14 AM
Replies: 20
Views: 41,712
Posted By willpower2727
Kalman Filter for Euler Angles and Position data

I had to implement my own filter, Nexus does not have options for a real time filter (although we use 7 markers on the HMD, Nexus 2 in kinematic fit mode will use all available markers on the segment...
Forum: Vizard 03-30-2016, 08:34 AM
Replies: 20
Views: 41,712
Posted By willpower2727
optical tracking filters

For pure optical tracking we experience some "jitter" as you say. I tried two types of filters, a kalman and a moving average with a narrow time window to avoid lag.

Our system is Nexus 2.2.3 with...
Forum: Vizard 03-29-2016, 12:01 PM
Replies: 20
Views: 41,712
Posted By willpower2727
Our lab is for gait studies, subjects typically...

Our lab is for gait studies, subjects typically walk back and forth on a 9 meter walkway which renders the position tracker that came with the oculus useless. Not being able to get around the...
Forum: Vizard 03-15-2016, 08:09 AM
Replies: 20
Views: 41,712
Posted By willpower2727
The yaw drift is still present however. Any...

The yaw drift is still present however. Any advice on correcting for it? Should I try and re-calibrate the magnetometer? Apply a stronger magnetic field?
Forum: Vizard 03-14-2016, 06:16 AM
Replies: 20
Views: 41,712
Posted By willpower2727
It turns out the delays were caused by a bad USB...

It turns out the delays were caused by a bad USB cable. Sorry for the undue hassle.
Forum: Vizard 03-09-2016, 11:44 AM
Replies: 20
Views: 41,712
Posted By willpower2727
I've verified the following: frame rate: 75...

I've verified the following:

frame rate: 75 fps
Oculus configuration utility: v 1.1
Oculus SDK 0.8.0.0
Graphics card: Nvidia Quadro 4000 (a little older)
Graphics driver: 361.75

Is it sill...
Forum: Vizard 03-08-2016, 11:06 AM
Replies: 20
Views: 41,712
Posted By willpower2727
I've posted a video of what this looks like....

I've posted a video of what this looks like. Hopefully this helps explain what is happening.

https://www.youtube.com/watch?v=cLwD8iUvQ-8&feature=youtu.be
Forum: Vizard 03-08-2016, 10:09 AM
Replies: 20
Views: 41,712
Posted By willpower2727
I tested it just now with the oculusExample.py...

I tested it just now with the oculusExample.py script. Please note that I am not using the position tracker at the moment, just the hmd's gyro.

I did not notice a fast yaw drift. If there was a...
Forum: Vizard 03-03-2016, 06:10 AM
Replies: 20
Views: 41,712
Posted By willpower2727
I've also experienced an issue with the DK2...

I've also experienced an issue with the DK2 (Vizard 5) sensors lagging, then applying a different offset to the orientation. The effect is nauseating. I'm not sure what the cause is, maybe my loop is...
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