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Search: Posts Made By: JvdBosch
Forum: Vizard 10-31-2013, 12:27 AM
Replies: 7
Views: 3,422
Posted By JvdBosch
You could try preloading all models. For another...

You could try preloading all models. For another project with a lot of avatars, I just preload one and clone() that one when I need a new one. That is instant.

Using the director is tricky...
Forum: Vizard 06-07-2013, 07:06 AM
Replies: 2
Views: 3,003
Posted By JvdBosch
Try viz.MainWindow.isCulled(node) to check if it...

Try viz.MainWindow.isCulled(node) to check if it is in the visible range or not. It will however not check if if is occluded or not.
Forum: Plug-in development 04-04-2013, 01:19 AM
Replies: 0
Views: 9,400
Posted By JvdBosch
Quad Buffer Stereo Emulation

Any of you guys did some work on emulating quad buffer stereo?

We can of course draw left and right frames sequentially with Vizard very easily (http://archidimex.nl/stereo.php), but all code will...
Forum: Vizard 01-03-2013, 02:38 AM
Replies: 12
Views: 11,834
Posted By JvdBosch
Michael, WALL Thanks for looking at the...

Michael,

WALL
Thanks for looking at the model. I see now there is indeed a alpha channel in the texture, my bad! This was no issue in previous versions of the exporter/MAX/Vizard using the same...
Forum: Vizard 01-02-2013, 02:35 AM
Replies: 12
Views: 11,834
Posted By JvdBosch
Michael, Thanks for your input and effort....

Michael,

Thanks for your input and effort. However the problem still exists... I already had GL_SAMPLE_ALPHA_TO_COVERAGE_ARB enabled on the model (there are thousands of trees in the complete...
Forum: Vizard 12-13-2012, 02:06 AM
Replies: 12
Views: 11,834
Posted By JvdBosch
Here's an example to download...

Here's an example to download (http://archidimex.nl/download/testExporterError.zip).

It is just one tree, made with two crossed polygons and a simple material. When exporting a line appears at the...
Forum: Vizard 12-06-2012, 01:52 PM
Replies: 12
Views: 11,834
Posted By JvdBosch
Like I said, the exact same model with the same...

Like I said, the exact same model with the same textures exported fine in 3DSMax 2011. Something has changed on either 3DSMax 2013, the exporter or both. I'll try to reproduce the issue with a simple...
Forum: Vizard 12-05-2012, 07:36 AM
Replies: 12
Views: 11,834
Posted By JvdBosch
There are no corners in the model. It's one big...

There are no corners in the model. It's one big polygon. Within the polygon this happens.



I used DXT1, which only has 1-bit alpha. The seams are clearly more than 1-bit alpha. The texture...
Forum: Vizard 12-03-2012, 04:09 AM
Replies: 12
Views: 11,834
Posted By JvdBosch
OSG Exporter - Texture seams somehow have alpha

For a large project I migrated from 3ds Max Design 2011 to 2013. I installed the new exporter and some strange stuff happens when exporting.

There's a scene with only diffuse textures (houses),...
Forum: Vizard 10-25-2012, 01:14 AM
Replies: 5
Views: 5,006
Posted By JvdBosch
This works fine, but introduces extra drawables...

This works fine, but introduces extra drawables in the scene. With large scenes this can hurt the framerate. Is there no other way to do this? Maybe it can be on the wish-list for the next update? ;)
Forum: Plug-in development 04-18-2012, 01:19 AM
Replies: 0
Views: 8,795
Posted By JvdBosch
Lightbulb Shared Project: vizShadow

Hi Vizard programmers!

As Vizard does not have an implementation of osgShadow I have started a SourceForge project to develop one. Please join in and hopefully by combined effort we can get it to...
Forum: Plug-in development 04-28-2011, 02:20 PM
Replies: 0
Views: 10,853
Posted By JvdBosch
Full FaceAPI licenses for sale with Vizard Plugin

As I mentioned previously in this forum; I have written a Vizard plugin for FaceAPI (http://www.seeingmachines.com/product/faceapi/)(a very accurate markerless head-tracking API).
I have several...
Forum: Vizard 04-21-2011, 07:34 AM
Replies: 9
Views: 13,551
Posted By JvdBosch
What happens if you use my code on your grass...

What happens if you use my code on your grass node, without superimposing this other texture?
Another option is a blend-shader which blends according to the distance to the viewpoint, to keep close...
Forum: Vizard 04-18-2011, 06:38 AM
Replies: 9
Views: 13,551
Posted By JvdBosch
The setScale indeed rescales the copy of the...

The setScale indeed rescales the copy of the texture, to be re-applied to the node and blended with the original texture.

I don't get your second question... Could you clarify it?
Forum: Vizard 04-14-2011, 05:05 AM
Replies: 9
Views: 13,551
Posted By JvdBosch
You can also put the same texture in another map...

You can also put the same texture in another map channel and repeat it on a larger scale, possible even rotated.


tex = node.getTexture(unit=0)
...
Forum: Vizard 04-13-2011, 12:56 AM
Replies: 9
Views: 13,551
Posted By JvdBosch
Please share this with the rest of us. ;) Did you...

Please share this with the rest of us. ;) Did you use the shell technique?
Forum: Vizard 10-14-2010, 06:20 AM
Replies: 3
Views: 4,947
Posted By JvdBosch
I wrote a simple extension to be able to use...

I wrote a simple extension to be able to use sequential stereo devices with any GPU. This 3D Vision kit is a little bit different. But with this link:...
Forum: Plug-in development 07-02-2010, 01:41 AM
Replies: 3
Views: 7,610
Posted By JvdBosch
Small addition: My DLL also does gesture...

Small addition: My DLL also does gesture detection (nodding), has a function to control an avatars head with your own head and outputs facial landmark data (to see if someones mouth is open, position...
Forum: Plug-in development 07-01-2010, 06:13 AM
Replies: 3
Views: 7,610
Posted By JvdBosch
Markerless HeadTracking plug-in

I've developed a markerless head-tracking plug-in for Vizard and I'm curious to see if people might be interested in acquiring the plug-in.
For an example, look on my site...
Forum: Plug-in development 04-02-2010, 01:47 AM
Replies: 3
Views: 10,122
Posted By JvdBosch
Adam, I've sent you a private message.

Adam, I've sent you a private message.
Forum: Vizard 03-28-2010, 11:53 AM
Replies: 5
Views: 3,284
Posted By JvdBosch
I solved this problem several weeks ago. Take a...

I solved this problem several weeks ago. Take a look at this post:

http://forum.worldviz.com/showthread.php?t=2489
Forum: Vizard 02-10-2010, 07:37 AM
Replies: 1
Views: 3,020
Posted By JvdBosch
string = 'Interval=4' string.split('=')[1]...

string = 'Interval=4'

string.split('=')[1] will return 4 (as string)
int(string.split('=')[1]) will return 4 (as int)
string[9] will return 4 (as string)
int(string[9]) will return 4 (as int)...
Forum: Vizard 02-02-2010, 11:59 PM
Replies: 2
Views: 3,752
Posted By JvdBosch
Just several days now, but it is a very simple...

Just several days now, but it is a very simple solution so there's no reason to think it will fail anyhow. Another plus is it works with the older eMagin firmware as well.
I though of making kits...
Forum: Vizard 02-02-2010, 07:17 AM
Replies: 2
Views: 3,752
Posted By JvdBosch
eMagin Stereo possible with any GPU!

For all you guys out there with an eMagin, I've created a way to use it in Stereo without any 3D drivers or special nVidia GPU's. Please look at : http://archidimex.nl/stereo.php

If you like it,...
Forum: Vizard 07-10-2009, 01:30 AM
Replies: 3
Views: 6,256
Posted By JvdBosch
Fixed it by renaming registerkey HKLM...

Fixed it by renaming registerkey

HKLM "SOFTWARE\Autodesk\3dsMaxDesign\

to

HKLM "SOFTWARE\Autodesk\3dsmax\

And after installing renaming it back. Please fix this in the installer. There...
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