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Search: Posts Made By: atamasan
Forum: Vizard 10-24-2010, 10:20 PM
Replies: 0
Views: 5,860
Posted By atamasan
Question about angles

Hello. I've written some questions and got many useful comments here, thanks a lot.

I have a question about angle.
Now, I am trying to get angle between 2 bones of 'hand.cfg'.
Especially, I...
Forum: Vizard 05-13-2010, 12:31 AM
Replies: 2
Views: 6,199
Posted By atamasan
Hello, thank you for your help. OK, I'm going to...

Hello, thank you for your help. OK, I'm going to try your ideas.
I am sorry that I didn't use code tags.

Thank you again.
Forum: Vizard 05-12-2010, 01:32 AM
Replies: 2
Views: 6,199
Posted By atamasan
IPD question

Hello.
I'm trying to get the ipd information.
When I use this code, ipd is changed and printed when I push key '1' or '2'.

viz.go(viz.STEREO)
ipd=.06
def key_count(key):
global ipd
if...
Forum: Vizard 03-29-2010, 08:31 PM
Replies: 3
Views: 11,131
Posted By atamasan
Thank you very much VelvetElvis and Jeff. ...

Thank you very much VelvetElvis and Jeff.

Dear VelvetElvis, I didn't know that NVIDIA's 3d vision may not be supported by Vizard. Thank you for teaching us.

Dear Jeff, Yes we have a GeForce...
Forum: Vizard 03-29-2010, 03:00 AM
Replies: 3
Views: 11,131
Posted By atamasan
NVIDIA 3D vision question

Hello.
We have NVIDIA 3D vision shutter glasses(http://www.nvidia.com/object/3D_Vision_Overview.html) and we want to see stereoscopic view when we run our vizard cord.
We have tried 'NVIDIA stereo...
Forum: Vizard 03-09-2010, 09:13 PM
Replies: 2
Views: 8,304
Posted By atamasan
Thank you very much for your advice. O.K. I'll...

Thank you very much for your advice.
O.K. I'll try using "viz.QUAD_BUFFER"

Thank you again.
Forum: Vizard 03-06-2010, 01:02 AM
Replies: 2
Views: 8,304
Posted By atamasan
Stereoscopic view question

Hello.
I have a question. When I use HMD, I know I must use viz.go(viz.HMD).
I can see 3D objects through the HMD. And I know the "ipd" should be set because the value is different each person. So...
Forum: Vizard 01-28-2010, 06:22 PM
Replies: 3
Views: 11,103
Posted By atamasan
Sorry I've got another question. As I wrote...

Sorry I've got another question.
As I wrote before, I'm using a HMD(z800, emagin, see-through type).
(http://forum.worldviz.com/showthread.php?t=2413)

To get a match between the real...
Forum: Vizard 01-26-2010, 04:56 PM
Replies: 7
Views: 10,521
Posted By atamasan
Hi, thank you for the reply. Your advices are...

Hi, thank you for the reply.
Your advices are very helpful for my study.
I keep trying to solve my problem using your advices.
Forum: Vizard 01-20-2010, 04:33 PM
Replies: 3
Views: 11,103
Posted By atamasan
Hi, Jeff. Thank you for reply and the link. ...

Hi, Jeff.

Thank you for reply and the link.
I think it will really help me. Different viewpoints is important for my study.

Thank you again.
Forum: Vizard 01-19-2010, 07:30 PM
Replies: 3
Views: 11,103
Posted By atamasan
Camare control question(about separated eye view)

Hello. I have a simple question.
I am using emagin HMD (z800), and I have a question about camera control.

A Polhemus sensor is placed on the HMD. Datas from the sensor is used for viz.MainView....
Forum: Vizard 01-13-2010, 06:21 PM
Replies: 7
Views: 10,521
Posted By atamasan
Hi Jeff, thank you for your advice. O.K, I will...

Hi Jeff, thank you for your advice.
O.K, I will not change the view frustum.

When I wear the "see-through HMD", at first I close my left eye and use only my right eye. Then the real transmitter...
Forum: Vizard 01-11-2010, 04:59 PM
Replies: 7
Views: 10,521
Posted By atamasan
I am sorry, I've got a another question. To...

I am sorry, I've got a another question.
To solve the problem I wrote above, should I change the frustum?

I think I don't have to do, but I wnat to know the truth.
Please tell me some opinion.
...
Forum: Vizard 12-10-2009, 07:36 PM
Replies: 7
Views: 10,521
Posted By atamasan
Hi, thank you for your advice. Yes, the cube...

Hi, thank you for your advice.

Yes, the cube I made and the real transmitter are in the same coordinate system.
Oh I didn't have ideas about offset.
The size of the real transmitter is...
Forum: Vizard 11-29-2009, 07:00 PM
Replies: 7
Views: 10,521
Posted By atamasan
View point question

Hello.
I've wrtten some questions here so far and got good hints, thank you.

Now, I use HMD, and Polhemus MoCap system. Polhemus transmiter is a cube, so I made a same scaled cube in the 3D world...
Forum: Vizard 10-26-2009, 04:50 AM
Replies: 3
Views: 11,408
Posted By atamasan
Hi, thank you for your advice. Fortunately, to...

Hi, thank you for your advice.
Fortunately, to avoid using small scales is not big problem for me.
I will try with big scaled objects.

Thank you very much.
Forum: Vizard 10-18-2009, 07:42 PM
Replies: 3
Views: 11,408
Posted By atamasan
I have solved the problem by myself. Thank...

I have solved the problem by myself.
Thank you.

But I've got another question.
When I use <node3d>.collideSphere, the command usually work great. But when I change the scale of the...
Forum: Vizard 10-08-2009, 11:28 PM
Replies: 3
Views: 11,408
Posted By atamasan
Question about collision for Hand model(bones)

Hello.

I'm using Hand model with patriot(Polhemus).

I have tried some methods for hand model collision because I want the hand model to grab object.
But when I try to apply collision, I get...
Forum: Vizard 09-17-2009, 06:47 PM
Replies: 2
Views: 7,875
Posted By atamasan
Hi, farshizzo. Thank you for your advice. I...

Hi, farshizzo.
Thank you for your advice.
I didn't know "viz.PRIORITY_LINKS".
I'll try the manually update method you taught me.

Thank you again.
Forum: Vizard 09-16-2009, 06:54 PM
Replies: 2
Views: 7,875
Posted By atamasan
Question I have a question about link data

Hi.
Now I finally solve my problem(I posted before).
But only one thing make me confused.
When I use link, source data is different from destination data.

Uh, for example....
...
Forum: Vizard 09-06-2009, 08:38 PM
Replies: 3
Views: 8,218
Posted By atamasan
Sorry, another quastion. I tried some hierarchy...

Sorry, another quastion.
I tried some hierarchy calculation for each bones.
When I bend my fingers, the influence of hierarchy wasn't seen.

But...I bent my fingers when I turned my palm inside...
Forum: Vizard 08-29-2009, 07:44 AM
Replies: 3
Views: 8,218
Posted By atamasan
Thank you for your message. I noticed that I...

Thank you for your message.
I noticed that I used rotation matrix in each sensor's local coordinates.
So, I am going to rewrite my codes.
I have to study coordinate more.

Thank you again.
Forum: Vizard 08-26-2009, 03:17 AM
Replies: 3
Views: 8,218
Posted By atamasan
Unhappy Hierarchy problems

Hello.(At first, I'm sorry I'm not good at writing english)
As I posted before, I'm trying to move the hand model by using 16 sensors(patriot).
The hand model and my right hand do the same move,...
Forum: Vizard 08-18-2009, 10:33 PM
Replies: 0
Views: 7,583
Posted By atamasan
Question Problem of hand model(using sensors).

Hello.
I'm trying to move hand model using 16 patriots(for my right hand).
So I made codes and run the codes. But the result was not good.

Fingers bends to the strange direction.
I tried to...
Forum: Vizard 08-04-2009, 07:22 PM
Replies: 2
Views: 8,020
Posted By atamasan
Thank you very much. >Are manually...

Thank you very much.

>Are manually performing the matrix operations in your Python code?
Yes. So I need some useful commands.

I'll try the commands you told me.

Thank you again.
Showing results 1 to 25 of 26

 
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