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Search: Posts Made By: cgibb
Forum: Vizard 03-02-2010, 04:18 PM
Replies: 6
Views: 13,434
Posted By cgibb
This worked great in combination with...

This worked great in combination with collideBox()

Thanks again!
Forum: Vizard 03-01-2010, 08:52 PM
Replies: 6
Views: 13,434
Posted By cgibb
Thanks, Jeff. That worked when an object hits the...

Thanks, Jeff. That worked when an object hits the ground, but what about other objects in my base model? For example, if I have a room with a built in counter, is there a way for the 'dropped' object...
Forum: Vizard 03-01-2010, 06:12 AM
Replies: 6
Views: 13,434
Posted By cgibb
Please don't hijack this thread. Thanks.

Please don't hijack this thread. Thanks.
Forum: Vizard 02-28-2010, 05:33 PM
Replies: 6
Views: 13,434
Posted By cgibb
Remove link and have object drop/collide?

Hello,

Is there an easy way to remove a link, but then have the object drop and collide with other objects?

For example: a user picks up an object, a link is created with viz.grab(foo,bar), and...
Forum: Vizard 06-16-2009, 08:01 PM
Replies: 7
Views: 16,417
Posted By cgibb
That makes sense. Does that mean just those...

That makes sense. Does that mean just those materials could not be used with Vizard, or could I possibly assign standard materials and export from there?

I did get the kitchen model that you...
Forum: Vizard 06-15-2009, 09:56 PM
Replies: 7
Views: 16,417
Posted By cgibb
Hi Paul, Here's a shot of the materials screen...

Hi Paul,
Here's a shot of the materials screen that I get:
http://imgur.com/9zQoO.jpg

How can I tell if the material types are standard or composite, with standard materials underneath?

Yeah,...
Forum: Vizard 06-15-2009, 05:47 PM
Replies: 7
Views: 16,417
Posted By cgibb
Hi Paul, Thanks for taking a look. What...

Hi Paul,

Thanks for taking a look. What exactly do you mean by 'standard type materials'? This model appears to be rendered in VRay, as well as the materials (?). Would that make the materials not...
Forum: Vizard 06-14-2009, 12:59 PM
Replies: 7
Views: 16,417
Posted By cgibb
Wink Exporting .max to .IVE - funky textures

Hello,

I'm not very experienced with 3d modeling, so please bear with me. :confused:

I can't seem to get a .IVE export to keep the same textures it had in .max after a render.

Here is the...
Forum: Vizard 06-07-2009, 10:17 AM
Replies: 2
Views: 8,350
Posted By cgibb
That worked great. Thanks!

That worked great. Thanks!
Forum: Vizard 06-04-2009, 07:39 PM
Replies: 2
Views: 8,350
Posted By cgibb
Thumbs up viztracker + hand model

Hello,

I'm attempting to show a visible hand on the screen at all times by using viztrack.MousePos() and viz.link. While it seems to work in an outside world (outside of my room model), it appears...
Forum: Vizard 06-03-2009, 05:47 PM
Replies: 2
Views: 9,016
Posted By cgibb
That worked great. Thanks!

That worked great. Thanks!
Forum: Vizard 06-02-2009, 09:30 PM
Replies: 2
Views: 9,016
Posted By cgibb
Smile Get a user's current position from an object?

Hello,

I'm attempting to have a user click on a certain model, but in order to activate, the user must be a certain distance from the object. I've found documentation on vizmat.Distance, but how...
Forum: Vizard 06-01-2009, 06:43 PM
Replies: 3
Views: 8,708
Posted By cgibb
What do I need to have access to the secure...

What do I need to have access to the secure download?

Thanks again.
Forum: Vizard 04-12-2009, 07:18 PM
Replies: 3
Views: 8,708
Posted By cgibb
Using hand model to grab objects without glove?

Hello,

I've seen a lot of information about grabbing objects with a hand model and glove, but are there any examples of grabbing objects with the mouse, while still showing the hand model with...
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