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Search: Posts Made By: Veleno
Forum: Vizard 04-26-2018, 04:38 PM
Replies: 3
Views: 523
Posted By Veleno
In addition to that, check your coordinate space....

In addition to that, check your coordinate space. (see attached)
Forum: Vizard 03-12-2018, 12:12 PM
Replies: 1
Views: 762
Posted By Veleno
When you say all files are in that folder, that...

When you say all files are in that folder, that doesn't include the CFG, right?
Forum: Vizard 01-30-2018, 10:45 AM
Replies: 3
Views: 707
Posted By Veleno
The 3D sound is only mono in the sense of that...

The 3D sound is only mono in the sense of that it's coming from a fixed point in space, like the snap of fingers or tapping a drum. Imagine playing a stereo sound from a single speaker on your desk -...
Forum: Vizard 12-11-2017, 04:21 PM
Replies: 5
Views: 912
Posted By Veleno
Hi Saket, Are you working out of 3ds Max or...

Hi Saket,
Are you working out of 3ds Max or another program?

The ideal viewer for Vizard models is Inspector, which can be found in the "bin" folder of Vizard's install directory, typically...
Forum: Vizard 12-08-2017, 02:27 PM
Replies: 0
Views: 478
Posted By Veleno
Lightbulb WorldViz Suggestion Box

If you've been working with our software for a while, you've likely run across some features that either seem unintuitive, lack key abilities, feel outdated, or just could be better if done another...
Forum: Vizard 07-28-2017, 12:52 PM
Replies: 4
Views: 2,887
Posted By Veleno
Thanks for calling this to our attention. We've...

Thanks for calling this to our attention. We've put together a new version of the plugin for MotionBuilder 2018 and earlier, which will be released asap once we've finished testing it.
Forum: Vizard 07-28-2017, 12:30 PM
Replies: 0
Views: 868
Posted By Veleno
Cool Unofficial WorldViz Discord Sever

Hi all,
In order to allow for some realtime discussion of various topics, I've put together an unofficial Discord chat server.

Feel free to use it as you like.

https://discord.gg/tApRNyN
...
Forum: Vizard 05-09-2017, 11:20 AM
Replies: 4
Views: 1,257
Posted By Veleno
Hi again John, I exported a version with all...

Hi again John,
I exported a version with all the lightmaps stripped out with realtime shadows coming from a directional light instead.

You can get that here: piazza_20170509_nolightmaps.zip...
Forum: Vizard 05-08-2017, 02:46 PM
Replies: 4
Views: 1,316
Posted By Veleno
Here's the link to the sample file: ...

Here's the link to the sample file:
http://statickb.worldviz.com/files/Realtime-Lighting.zip
Forum: Vizard 05-08-2017, 02:30 PM
Replies: 4
Views: 1,316
Posted By Veleno
Vizard R5: Adding realtime light to a scene and enabling shadows.

Hi arshbot, here's a short tutorial on that:
---------------
Vizard R5: Adding realtime light to a scene and enabling shadows.
Sample Files: Realtime Lighting.zip (7.5Mb)

Starting with an unlit...
Forum: Vizard 05-08-2017, 01:23 PM
Replies: 4
Views: 1,257
Posted By Veleno
Hi John, The lighting & shadows in the...

Hi John,

The lighting & shadows in the Piazza scene is baked into static maps, so it's not possible to relight it the way you're intending unless the lightmaps are removed. I checked the file in...
Forum: Vizard 04-13-2017, 10:29 AM
Replies: 4
Views: 1,316
Posted By Veleno
Hi arshbot, the short version is either to use...

Hi arshbot, the short version is either to use baked lighting for all the statically lit objects in the scene, or bake just indirect light (sometimes just ambient occlusion) and use realtime lights...
Forum: Vizard 04-12-2017, 01:58 PM
Replies: 5
Views: 1,414
Posted By Veleno
@Raj: It sure can be. Back when I was exporting...

@Raj: It sure can be. Back when I was exporting the Complete Characters libraries to Cal3D, getting all 50 out with each of their animations was a big enough chore that I ended up modifying an old...
Forum: Vizard 04-12-2017, 01:36 PM
Replies: 4
Views: 1,868
Posted By Veleno
Cube maps work best on surfaces that are curvy or...

Cube maps work best on surfaces that are curvy or have distorted normals. Their main weakness, like what you're seeing here, is smooth flat surfaces. The parallax technique seen in your original...
Forum: Plug-in development 04-07-2017, 02:20 PM
Replies: 3
Views: 6,515
Posted By Veleno
The download page with the plugin: ...

The download page with the plugin:
http://www.worldviz.com/virtual-reality-software-tools/
Forum: Vizard 04-07-2017, 02:19 PM
Replies: 5
Views: 1,414
Posted By Veleno
The plugin Jeff is referring to can be found on...

The plugin Jeff is referring to can be found on our downloads/tools page: http://www.worldviz.com/virtual-reality-software-tools/
Forum: Vizard 04-07-2017, 02:17 PM
Replies: 4
Views: 2,958
Posted By Veleno
And that downloads/tools page... is right here: ...

And that downloads/tools page... is right here:
http://www.worldviz.com/virtual-reality-software-tools/
Forum: Vizard 04-07-2017, 02:15 PM
Replies: 4
Views: 1,868
Posted By Veleno
Hey Raj, Right now your best bet would be to...

Hey Raj,

Right now your best bet would be to render a cube map from Inspector then assign it within Max using a reflect/refract map. This is how we do most of the reflections in our internal...
Forum: Vizard 01-25-2017, 12:19 PM
Replies: 11
Views: 3,439
Posted By Veleno
Bad news: I reproduced the problem and talked to...

Bad news: I reproduced the problem and talked to our Vizard programmer and he believes that the Vive itself doesn't currently work with 32-bit, and at the time of this post there doesn't appear to be...
Forum: Vizard 01-25-2017, 10:44 AM
Replies: 11
Views: 3,439
Posted By Veleno
> What would be the workflow in 3ds max to get...

> What would be the workflow in 3ds max to get the right lightmaps? What would be the best way to change the brightness of the render-to-texture textures in 3ds max?

The cleanest results come from...
Forum: Vizard 01-13-2017, 12:56 PM
Replies: 11
Views: 3,439
Posted By Veleno
No problem! Glad to help.

No problem! Glad to help.
Forum: Vizard 01-13-2017, 12:49 PM
Replies: 11
Views: 3,439
Posted By Veleno
Post Exposure Sample Script

Nothing wrong with your setup - your scene is just over exposed. The default exposure looks something like Diffuse * (Lightmap * 2), where lightmap values are interpreted on a 0 to 1 scale (e.g. 255...
Forum: Vizard 01-13-2017, 10:30 AM
Replies: 11
Views: 3,439
Posted By Veleno
Hi Stakkie, To fully take advantage of shaders...

Hi Stakkie,
To fully take advantage of shaders (to use the modern workflow diffuse/spec/normals/etc.) you'll want to be using the vizfx workflow. For this workflow, the lightmap should go in the...
Forum: Vizard 01-06-2017, 02:00 PM
Replies: 5
Views: 2,243
Posted By Veleno
Hi Rajnish, Skinned FBX avatars are not...

Hi Rajnish,

Skinned FBX avatars are not currently supported in Vizard, but this is something we're interested in adding in a later release. General full-file animation based off...
Forum: Vizard 01-05-2017, 02:32 PM
Replies: 5
Views: 2,243
Posted By Veleno
At the time of this post, all imported files...

At the time of this post, all imported files display their structures as specified in the file, so the extra nodes appearing in the FBX file would have either been something that either existed in...
Showing results 1 to 25 of 148

 
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