WorldViz User Forum  

Go Back   WorldViz User Forum > Search Forums

Showing results 1 to 2 of 2
Search took 0.00 seconds.
Search: Posts Made By: pwsnow
Forum: Vizard 03-14-2014, 05:41 AM
Replies: 1
Views: 8,797
Posted By pwsnow
EDIT! - I just realised that I should mention...

EDIT! - I just realised that I should mention that Kallmann co-ords are X axis going out, Y axis going up and Z axis going away (from the avatar). So for Vizard the X axis and Z axis are swapped....
Forum: Vizard 03-14-2014, 05:27 AM
Replies: 1
Views: 8,797
Posted By pwsnow
An implementation of Inverse Kinematics for Vizard

Hi everyone,

As those working with avatars know, currently Vizard does not support IK for avatars. Since this was a requirement for my work I decided to implement IK for myself. This was before...
Showing results 1 to 2 of 2

 
Forum Jump

All times are GMT -7. The time now is 11:24 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC