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Search: Posts Made By: Enlil
Forum: Vizard 05-15-2012, 11:26 AM
Replies: 1
Views: 3,061
Posted By Enlil
Matrix math

Hello,
I am trying to do a simple Cyclic Coordinate Descent algorithm, and need to be able to do repeated transformations on points, preferably in memory. I looked at vizmat, and it seems like it...
Forum: Vizard 02-22-2012, 02:35 PM
Replies: 2
Views: 3,788
Posted By Enlil
Thanks, just what I needed!

Thanks, just what I needed!
Forum: Vizard 02-22-2012, 01:51 PM
Replies: 2
Views: 3,788
Posted By Enlil
winviz in Vizard 4and displaying a console window

Hello,

Is there a way to use winviz and have it come up with a console window in Vizard 4? You no longer pass a parameter in to winviz, and the knowledge base does not say anything about it.
...
Forum: Vizard 02-07-2012, 03:13 PM
Replies: 4
Views: 4,659
Posted By Enlil
Thanks, that was just what I needed. ...

Thanks, that was just what I needed.

Christian
Forum: Vizard 02-01-2012, 08:20 AM
Replies: 4
Views: 4,659
Posted By Enlil
Sure! I should have done that in the first...

Sure! I should have done that in the first place. My problem is not covering the whole screen - that still works. It is when I try to cover a sub-window I have a problem, as shown in the following...
Forum: Vizard 01-30-2012, 11:55 AM
Replies: 4
Views: 4,659
Posted By Enlil
Using a texquad to cover a window

Hello,

I was using texquads to blank out a window I made with viz.add(viz.Window) in Vizard 3, but it looks to me like the way texquads work with windows has changed in Vizard 4 (it appears the...
Forum: Vizard 10-11-2011, 05:26 PM
Replies: 2
Views: 4,288
Posted By Enlil
Thanks, that was just what I was looking for! ...

Thanks, that was just what I was looking for!

Christian
Forum: Vizard 10-11-2011, 12:20 PM
Replies: 2
Views: 4,288
Posted By Enlil
<node3d>.getChildren() subtleties

I am trying to poll an object loaded from an ive file for it's children. The object always returns an empty list from getChildren(). However, if I use getChild('DVD') (one of the children), it...
Forum: Vizard 08-16-2011, 10:36 AM
Replies: 3
Views: 3,469
Posted By Enlil
Thanks! Christian

Thanks!

Christian
Forum: Vizard 08-16-2011, 09:43 AM
Replies: 3
Views: 3,469
Posted By Enlil
A little further information: everything works...

A little further information:
everything works when not an executable.

I have gotten a very basic script to execute properly, but if I add some imports I can make it fail, and am currently...
Forum: Vizard 08-16-2011, 08:48 AM
Replies: 3
Views: 3,469
Posted By Enlil
Possible error with executables

Hello,
I have recently tried making some executables, but they do not seem to run-I get the following console window:
******************************************************************************...
Forum: Vizard 08-11-2011, 10:16 AM
Replies: 1
Views: 3,110
Posted By Enlil
Telling when an animation path is done

Is there any easy way to tell when an animation path is done?

Thanks,
Christian
Forum: Vizard 07-08-2011, 11:37 AM
Replies: 1
Views: 4,910
Posted By Enlil
Collada support

Hello,

I was wondering what support collada has in Vizard 4? Is there support for bones or meshes, or is there likely to be in the future?

thanks,
Christian
Forum: Vizard 06-01-2011, 08:43 AM
Replies: 1
Views: 4,082
Posted By Enlil
Complete Characters HD and speech

Hello,
We got the Complete Characters HD recently and I was wondering if there was a function equivalent to vizact.speak to make an avatar move it's lips with a speech.

Thanks,
Christian
Forum: Vizard 05-03-2011, 08:48 AM
Replies: 0
Views: 3,810
Posted By Enlil
Ambient light

<node3d>.ambient mentions "the ambient property determines what colors from the ambient light the node will reflect. The final ambient color of the node is the ambient material color multiplied by...
Forum: Vizard 02-23-2011, 07:13 AM
Replies: 2
Views: 3,905
Posted By Enlil
Oops, you are quite right - somebody did create a...

Oops, you are quite right - somebody did create a Queue class at some point. I'll have to change that.

Christian
Forum: Vizard 02-22-2011, 10:48 AM
Replies: 2
Views: 3,905
Posted By Enlil
Debug error

Hello,
I managed to get some code running using the Run Script option, but when I tried to debug, I got the following error (related to the Queue object)
Traceback (most recent call last):...
Forum: Vizard 09-27-2010, 11:34 AM
Replies: 2
Views: 2,887
Posted By Enlil
Thanks, that is very useful! Christian

Thanks, that is very useful!

Christian
Forum: Vizard 09-27-2010, 09:39 AM
Replies: 2
Views: 2,887
Posted By Enlil
Seeing errors finding files in an executable

Hello,

I am trying to make an .exe that contains a LOT of resources. There are a lot of branching parts, so it is hard to be sure I have every resource. I added some viz.res.addpublish...
Forum: Vizard 08-25-2010, 12:51 PM
Replies: 1
Views: 3,767
Posted By Enlil
Collide mesh on child objects

Hello,

I have found that if I grab a child object and create a collide mesh from it, no mesh is actually created, or at least my other physics objects do not register collisions with it.

The...
Forum: Vizard 07-08-2010, 08:11 AM
Replies: 2
Views: 2,902
Posted By Enlil
Thanks! Christian

Thanks!

Christian
Forum: Vizard 07-07-2010, 11:59 AM
Replies: 2
Views: 3,544
Posted By Enlil
Complete character cfg file relative directories

Hello,
We are using several complete characters and would like to keep one central repository for the animations. We found that using absolute file positions (ie...
Forum: Vizard 07-07-2010, 07:05 AM
Replies: 2
Views: 2,902
Posted By Enlil
Head mesh indirection

Hello,
I am trying to make an avatar head disappear. I would like to use the 'head_mesh' that is defined to allow setFace to make a head invisible, but an avatar.visible(viz.OFF, 'head_mesh') does...
Forum: Vizard 06-17-2010, 10:19 AM
Replies: 1
Views: 3,979
Posted By Enlil
Animations and locked bones

Hello,

If you are playing an animation but have a locked bone (such as the head to follow an object), is there a way to tell what euler the animation would have applied to the bone had it not been...
Forum: Vizard 06-15-2010, 11:43 AM
Replies: 3
Views: 3,021
Posted By Enlil
Wow, that is a powerful function I haven't come...

Wow, that is a powerful function I haven't come across before. I don't think it is helping with our particular issue, but it seems like it might be very useful in the future.

Thanks!
Christian
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