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Forum: Vizard 01-25-2017, 12:19 PM
Replies: 11
Views: 24,136
Posted By Veleno
Bad news: I reproduced the problem and talked to...

Bad news: I reproduced the problem and talked to our Vizard programmer and he believes that the Vive itself doesn't currently work with 32-bit, and at the time of this post there doesn't appear to be...
Forum: Vizard 01-25-2017, 10:44 AM
Replies: 11
Views: 24,136
Posted By Veleno
> What would be the workflow in 3ds max to get...

> What would be the workflow in 3ds max to get the right lightmaps? What would be the best way to change the brightness of the render-to-texture textures in 3ds max?

The cleanest results come from...
Forum: Vizard 01-13-2017, 12:56 PM
Replies: 11
Views: 24,136
Posted By Veleno
No problem! Glad to help.

No problem! Glad to help.
Forum: Vizard 01-13-2017, 12:49 PM
Replies: 11
Views: 24,136
Posted By Veleno
Post Exposure Sample Script

Nothing wrong with your setup - your scene is just over exposed. The default exposure looks something like Diffuse * (Lightmap * 2), where lightmap values are interpreted on a 0 to 1 scale (e.g. 255...
Forum: Vizard 01-13-2017, 10:30 AM
Replies: 11
Views: 24,136
Posted By Veleno
Hi Stakkie, To fully take advantage of shaders...

Hi Stakkie,
To fully take advantage of shaders (to use the modern workflow diffuse/spec/normals/etc.) you'll want to be using the vizfx workflow. For this workflow, the lightmap should go in the...
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