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Forum: Vizard 10-25-2011, 10:52 AM
Replies: 1
Views: 3,313
Posted By theuberk
Wiifit Balance Board

Hi,

I'm trying to connect a wiifit balance board to Vizard, but can't seem to get it to work. I'm assuming the wiimote plugin does not support the balance board as it is not documented. I can...
Forum: Vizard 10-04-2011, 02:15 PM
Replies: 3
Views: 7,310
Posted By theuberk
Can we use the 3dsmax exporter to export to these...

Can we use the 3dsmax exporter to export to these file formats? I can only seem to export to IVE.
Forum: Vizard 10-04-2011, 01:33 PM
Replies: 3
Views: 7,310
Posted By theuberk
OSGB vs OSGT vs IVE vs OSG

Hello,

I noticed there are 4 different formats for an OSG mesh file. What are the differences between these formats and are there any advantages to using one over another? I tried a quick google...
Forum: Vizard 10-03-2011, 10:56 AM
Replies: 2
Views: 4,017
Posted By theuberk
Perfect, thanks.

Perfect, thanks.
Forum: Vizard 10-03-2011, 10:30 AM
Replies: 2
Views: 4,017
Posted By theuberk
Move Vizard License To New Computer

Hello,

I found a post from the Vizard 3 forums explaining how to unregister a license and move it to a new computer. Is this process the same for Vizard 4?

Thanks,
Robin
Forum: Vizard 09-27-2011, 12:05 PM
Replies: 2
Views: 4,669
Posted By theuberk
I had this same problem and disabling gamma...

I had this same problem and disabling gamma correction fixed it. Thanks!
Forum: Vizard 04-29-2008, 11:39 AM
Replies: 5
Views: 6,938
Posted By theuberk
A tip of the month is an excellent idea. Thanks!

A tip of the month is an excellent idea. Thanks!
Forum: Vizard 04-23-2008, 12:26 PM
Replies: 10
Views: 5,960
Posted By theuberk
I finally figured out the source of this problem....

I finally figured out the source of this problem. It was a conflict between the collision detection and the hardware. The hardware was setting the position of the mainview to a position that collided...
Forum: Vizard 04-22-2008, 01:43 PM
Replies: 1
Views: 3,567
Posted By theuberk
Inertiacube 2 problem

Hi,

Something strange happened today with our inertiacube2. This has never happened before, and the code did not change. The cube is linked to the MainView using viz.link and link.setMask.

The...
Forum: Vizard 04-04-2008, 01:08 PM
Replies: 10
Views: 5,960
Posted By theuberk
Thanks for the quick replies. Alright, I'll...

Thanks for the quick replies.

Alright, I'll probably end up adding this algorithm, but before I do I want to make sure I absolutely have to. We're going to move all of our equipment (computer,...
Forum: Vizard 04-04-2008, 07:14 AM
Replies: 10
Views: 5,960
Posted By theuberk
We've tried it in three different rooms and these...

We've tried it in three different rooms and these problems have occurred in each of them (one of them being a large open wood floor gym). We actually never thought about cell phones, but that seems...
Forum: Vizard 04-03-2008, 07:32 PM
Replies: 10
Views: 5,960
Posted By theuberk
Hi, I just wanted to know if there is some...

Hi,

I just wanted to know if there is some sort of quick cure for the field being inverted. These blips and other strange things that seem like they are coming from the same source as these blips...
Forum: Vizard 04-01-2008, 05:40 AM
Replies: 10
Views: 5,960
Posted By theuberk
Distance doesn't seem to be a factor in this...

Distance doesn't seem to be a factor in this particular case. Other strange things do happen when the sensor is far from the ERT but these glitches seem to happen even if the sensor is fairly close...
Forum: Vizard 03-31-2008, 01:13 PM
Replies: 10
Views: 5,960
Posted By theuberk
I'm not going to be able to test the hardware...

I'm not going to be able to test the hardware until thursday and I don't have the raw data from when the video was taken. I can get this data for you on thursday. If this is the source of the...
Forum: Vizard 03-31-2008, 10:38 AM
Replies: 10
Views: 5,960
Posted By theuberk
Strange "blips" when using FOB

Hi,

We've been using vizard with the flock of birds (with ERT) hardware for a few months now. Although for the most part it's working well, there are a few things that are happening that seem...
Forum: Vizard 02-26-2008, 07:03 AM
Replies: 1
Views: 3,190
Posted By theuberk
I'd say using actions would be the best way....

I'd say using actions would be the best way. Since speak() and walkto() are both actions, you could use the vizact.sequence() method along with vizact.waittime() to create a sequence of actions that...
Forum: Vizard 02-26-2008, 06:27 AM
Replies: 3
Views: 3,995
Posted By theuberk
Alright, well I thought that it might just have...

Alright, well I thought that it might just have been a common problem or something. After reading your post and realizing that it wasn't, I checked over my code and realized that the problem is that...
Forum: Vizard 02-25-2008, 11:21 AM
Replies: 2
Views: 3,362
Posted By theuberk
It turns out that the two ERTs do not work in...

It turns out that the two ERTs do not work in parallel. You have to switch between the two to use them both and they both have separate coordinate systems. Switching takes approximately 0.5 seconds,...
Forum: Vizard 02-25-2008, 11:12 AM
Replies: 3
Views: 3,995
Posted By theuberk
Strange Rendering Lag Spikes

Hi,

I seem to be having some strange lag spikes when running my simulation where the frame rate will drop down to and below 30fps. It's strange because I know the computer I'm using can handle the...
Forum: Vizard 02-20-2008, 10:08 AM
Replies: 1
Views: 3,202
Posted By theuberk
I find it's more a matter of preference. 3ds max...

I find it's more a matter of preference. 3ds max can take a little while to figure out but it's probably one of the better options. It has lots of tools available to make tasks easier and faster,...
Forum: Vizard 02-20-2008, 09:17 AM
Replies: 2
Views: 3,362
Posted By theuberk
Flock of Birds with 2 ERTs

I was looking around on the ascension website and noticed that there was a part that said that using two Extended Range Transmitters "Requires customer software modifications to implement." What type...
Forum: Vizard 02-05-2008, 01:44 PM
Replies: 13
Views: 7,322
Posted By theuberk
Is there a better way than the projector plugin...

Is there a better way than the projector plugin to implement shadows in vizard?
Forum: Vizard 01-31-2008, 08:24 AM
Replies: 13
Views: 7,322
Posted By theuberk
I checked the specs on the graphics cards I'm...

I checked the specs on the graphics cards I'm using (2 x 8800GTS - 512MB in SLI), and numerous sources say that there are 64 texture mapping units on these cards. After reading THIS FORUM THREAD...
Forum: Vizard 01-30-2008, 08:13 AM
Replies: 13
Views: 7,322
Posted By theuberk
I tried that out but it only seems to work for up...

I tried that out but it only seems to work for up to 3 shadows. I need it to work for up to 20 or so. Is this possible?
Forum: Vizard 01-30-2008, 08:02 AM
Replies: 13
Views: 7,322
Posted By theuberk
Perfect thanks! I didn't see anything about...

Perfect thanks! I didn't see anything about texture units in the documentation.
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