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Forum: Vizard 06-08-2015, 10:30 AM
Replies: 4
Views: 9,112
Posted By Jeff
If you're using the shader workflow, the light...

If you're using the shader workflow, the light map (http://docs.worldviz.com/vizard/Shaders_3DS_Max.htm#Ambient) should be placed in the Ambient color slot rather than the Self-Illumination slot.
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