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Search: Posts Made By: v-Salik
Forum: Vizard 04-10-2008, 01:58 PM
Replies: 1
Views: 7,148
Posted By v-Salik
I want to be able to switch the sensor data being sent to the HMD from the PPT

I have two sensors: ppt1, ppt2. I want to press a button and switch which sensor the HMD reads.
So what I do is define a function swap:
def swap:
temp = ppt1;
ppt1 = ppt2;
ppt2 =...
Forum: Vizard 12-06-2007, 03:51 PM
Replies: 1
Views: 7,551
Posted By v-Salik
Collision between two meshes?

I know the physics engine supports collision detection, but I would like to not use physics but somehow find out if two meshes are intersecting? Can I do this?
Forum: Vizard 10-19-2007, 03:38 PM
Replies: 1
Views: 10,579
Posted By v-Salik
Getting object position in screen coordinates

I have a user moving an avatar from the 3rd person view (moving arms/hands).
I want to check if the avatars hand is 'on top' of an on object from the view of the user, is there a way to get the...
Forum: Vizard 10-14-2007, 11:05 PM
Replies: 1
Views: 8,393
Posted By v-Salik
Importing other moduels

I'm trying to install NumPy (vector math lib) to use with Vizard, however it does not seem to recognize the add in. It works fine when I run it in the python shell (I have Python 2.5)
I installed...
Forum: Vizard 09-19-2007, 07:24 PM
Replies: 1
Views: 7,201
Posted By v-Salik
Transforming coordinate systems.

I have a problem, I can solve this using some linear algebra but I'm a little lazy (actually we have already solved it but it was long and cumbersome to implement) and want to know how to do this...
Forum: Vizard 09-17-2007, 02:51 PM
Replies: 6
Views: 13,483
Posted By v-Salik
This is exactly what I'm trying to avoid. If we...

This is exactly what I'm trying to avoid. If we place all the objects in the map then export them while maintaining position in 3ds max the exporter still exports relative to the global coordinate...
Forum: Vizard 09-14-2007, 11:33 AM
Replies: 6
Views: 13,483
Posted By v-Salik
Best way to import map data from 3ds Max

I want to to position lots of different objects in my world.... This is mainly because I want shiny textures on certain objects and shadows being cast from one object to another (so I can't import...
Forum: Vizard 09-13-2007, 02:20 PM
Replies: 3
Views: 7,365
Posted By v-Salik
I see, so if I model my whole world as a single...

I see, so if I model my whole world as a single object I guess a column won't be able to cast a shadow on say the floor? Correct? Secondly how do I enable this feature I haven't found any...
Forum: Vizard 09-13-2007, 02:06 PM
Replies: 7
Views: 10,656
Posted By v-Salik
Oh never mind, you're right it does work.... I...

Oh never mind, you're right it does work.... I guess something weird was happening because before my avatar was very big even though I didn't apply any scaling transforms to it. Now when I applied a...
Forum: Vizard 09-13-2007, 01:54 PM
Replies: 7
Views: 10,656
Posted By v-Salik
Okay I see, so why is the avatar still so big? I...

Okay I see, so why is the avatar still so big? I mean the cathedral doesn't seem a mile long relative to my avatar model.
Forum: Vizard 09-12-2007, 04:56 PM
Replies: 7
Views: 10,656
Posted By v-Salik
Hmmm.... I'm pretty certain it is not an...

Hmmm....
I'm pretty certain it is not an illusion (that was my first guess), try tilting the view up or down, the model clearly lifts off the floor. The model scales at a rate much faster than the...
Forum: Vizard 09-12-2007, 04:55 PM
Replies: 5
Views: 8,606
Posted By v-Salik
hmmm...... lemme get back to you tomorrow

hmmm...... lemme get back to you tomorrow
Forum: Vizard 09-12-2007, 04:54 PM
Replies: 3
Views: 10,687
Posted By v-Salik
No, neither of those things are what I'm talking...

No, neither of those things are what I'm talking about. I want to change the resolution of the actual rendering engine ...i.e if I want to lower the resolution or increase it. What is the native...
Forum: Vizard 09-12-2007, 03:45 PM
Replies: 3
Views: 10,687
Posted By v-Salik
Any way to increase rendering resolution

It seems like the rendering is pretty low res, I would like a sharper image/textures. Is there a way to increase the rendering resolution? Either from within the program or from the settings in the...
Forum: Vizard 09-12-2007, 02:41 PM
Replies: 7
Views: 10,656
Posted By v-Salik
So to clarify, if I zoom or tilt the camera the...

So to clarify, if I zoom or tilt the camera the model translates up off the floor rather than staying on the ground!
Forum: Vizard 09-12-2007, 02:32 PM
Replies: 7
Views: 10,656
Posted By v-Salik
Here is the file: ...

Here is the file:
http://www.saliksyed.com/cathedral.WRL

no textures but i *doubt* that should matter
Forum: Vizard 09-12-2007, 02:19 PM
Replies: 7
Views: 10,656
Posted By v-Salik
Bug... when I translate the view using mouse

Pretty simple setup. I have a room with a human being and a room. When I click the bottom of the screen it seems like the avatar model translates at a rate much faster than the regular room. This...
Forum: Vizard 09-12-2007, 02:01 PM
Replies: 1
Views: 11,524
Posted By v-Salik
Particle effects in Vizard

A search for particles yielded just this:

<node3d>.hasparticles()

Is there any other documentation on how to use particle effects in vizard? The documentation says that the engine...
Forum: Vizard 09-12-2007, 10:24 AM
Replies: 3
Views: 7,365
Posted By v-Salik
graphics capabilities

Hi,
I have a couple questions:
1. What is the best way to export animations created via 3d Studio Max to Vizard
2. Does Vizard support real time shadows?
3. Is there collision detection done on...
Forum: Vizard 09-12-2007, 10:22 AM
Replies: 5
Views: 8,606
Posted By v-Salik
Vizard People maker bugs

Hi,
I'm using Vizard 3.0 and having problems with making faces. The primary issue is that when I try to import a new morph state it doesn't actually work. The new mesh remains yellow. Isn't the...
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