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Forum: Vizard 03-10-2020, 09:21 AM
Replies: 1
Views: 20,658
Posted By natstj
Avatar distorted when imported from unity

Hi,

I have an avatar from unity that I want to animate with Mixamo and import into Vizard. I am using this Vizard tutorial as a guide: https://www.youtube.com/watch?v=M7fUgkuejgs. I am having the...
Forum: Vizard 11-30-2018, 08:11 AM
Replies: 4
Views: 13,548
Posted By natstj
Thanks for your help, the problem was a...

Thanks for your help, the problem was a misunderstanding of the remove() function.

I was calling myNode.remove() without realizing it only removed the item from the vizard engine, and didn't...
Forum: Vizard 11-29-2018, 03:41 AM
Replies: 4
Views: 13,548
Posted By natstj
1. When it starts to stutter the sum is around 4...

1. When it starts to stutter the sum is around 4 ms with the update time being about 2.5 ms. The oculus has a frame rate of 90, so I figured as long as the sum of cull, draw, and update times were...
Forum: Vizard 11-27-2018, 06:01 AM
Replies: 4
Views: 13,548
Posted By natstj
** Slight edit, I think it actually does show up...

** Slight edit, I think it actually does show up on the monitor, but to a much lesser extent.
Forum: Vizard 11-27-2018, 04:43 AM
Replies: 4
Views: 13,548
Posted By natstj
Oculus Stuttering after minutes of use

I'm having an issue where the display in my oculus stutters very badly after anywhere from a few minutes to an hour of usage. I only see this affect in the oculus and not on the monitor.

My...
Forum: Vizard 11-07-2018, 10:59 AM
Replies: 1
Views: 8,046
Posted By natstj
Error Message - OSG warning

Hi,

When I've been running my program, occasionally I'll notice a message output to the console that says "Warning: State::removeStateSet(pos) out of range". Has anyone encountered this? My script...
Forum: Vizard 08-22-2018, 08:08 AM
Replies: 1
Views: 5,182
Posted By natstj
vizact sensor functions

I am trying to adapt a script from key input to sensor input. I need to program a function while a sensor (an oculus remote button) is down, so a task repeats for the amount of time the button is...
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