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Forum: Vizard 07-31-2019, 02:40 AM
Replies: 1
Views: 13,826
Posted By zumbay
Reading files from executable (EXE)

Hi,

I have two questions which relate to reading files from a vizard exported executable.

One issue I face, is creating an executable with multiple GB worth of resources and models. Currently,...
Forum: Vizard 06-12-2019, 12:03 PM
Replies: 12
Views: 27,052
Posted By zumbay
hey, is there a build-in function for...

hey,

is there a build-in function for closing the application by now?

thanks!
Forum: Vizard 06-10-2019, 02:40 AM
Replies: 1
Views: 11,200
Posted By zumbay
move node with main view

Hey,

what would be the best way to link an object so it moves/translates with the direction of the main view (e.g. simulate carrying an object)?
In this example...
Forum: Vizard 05-25-2018, 11:02 PM
Replies: 2
Views: 8,765
Posted By zumbay
No errors. Button presses simply do not yield any...

No errors. Button presses simply do not yield any reaction.
I replicated this now in all our previously working eye tracking scripts.
Forum: Vizard 05-25-2018, 12:00 PM
Replies: 2
Views: 8,765
Posted By zumbay
steamvr controller for htc vive unresponsive

Maybe somebody can help with this,

I am using the smi plug-in for the htc vive and now my vive controller is not responsive anymore - last time the same script worked was on the 8th of May and it...
Forum: Vizard 03-06-2017, 05:20 AM
Replies: 1
Views: 7,131
Posted By zumbay
Execute function at high sampling rate

Hi,

I have an input device which can sample at a higher rate then the refresh rate of my monitor. What is the best way to save the data from that device?

Will calling a function which saves the...
Forum: Vizard 03-05-2017, 11:52 PM
Replies: 2
Views: 9,229
Posted By zumbay
This is exactly what I needed - thanks!

This is exactly what I needed - thanks!
Forum: Vizard 03-01-2017, 12:24 PM
Replies: 2
Views: 9,229
Posted By zumbay
Return all objects in the field of view

Hi there,

is there a way to return the names of all objects/nodes which are in the field of view?

I am running on the HTC Vive and would love to check on update what is currently in the visual...
Forum: Vizard 11-24-2016, 10:00 AM
Replies: 7
Views: 10,313
Posted By zumbay
You are right, I rewrote it so that I use the...

You are right, I rewrote it so that I use the Grabber and that solved it!

I didn't use it from the start, as the experience was a bit limiting with larger objects due to measuring the distance to...
Forum: Vizard 11-17-2016, 10:47 AM
Replies: 1
Views: 7,859
Posted By zumbay
logging duration and order of grab/gaze

Hi,

I am trying to log the time and sequence somebody is grabbing/looking at an object.
For example, grabbing or looking at object A, moving it and releasing (2sec), moving object B (45sec),...
Forum: Vizard 11-17-2016, 03:23 AM
Replies: 7
Views: 10,313
Posted By zumbay
Yes, of course! It seems I found the main...

Yes, of course!
It seems I found the main reason for the frame drop: its the collideMesh() I am adding to the models.

I attached 2 images, showing the render stats for 2 versions of the same...
Forum: Vizard 11-16-2016, 04:22 AM
Replies: 7
Views: 10,313
Posted By zumbay
Maybe this is helpful as well: when I add the...

Maybe this is helpful as well: when I add the models with a wide spacing (it runs smoothly), but then grab a couple of them with the controller and place them close to each other it freezes again...
Forum: Vizard 11-16-2016, 03:52 AM
Replies: 7
Views: 10,313
Posted By zumbay
I tried it out an it shows very inconsistent...

I tried it out an it shows very inconsistent behaviour - most of the times when I execute the script it runs very choppy and not smooth at all, but every now and then I have a smooth run.
I tried...
Forum: Vizard 11-15-2016, 01:43 PM
Replies: 7
Views: 10,313
Posted By zumbay
(unresponsive) winviz.exe

Hi,

when I try loading about 15 object models very close to each other I get the error message "(unresponsive) winviz.exe" in SteamVR.
When I add only half of the objects I have not encountered...
Forum: Vizard 10-06-2016, 03:42 AM
Replies: 2
Views: 9,772
Posted By zumbay
thanks Jeff! worked the way you suggested!

thanks Jeff! worked the way you suggested!
Forum: Vizard 10-03-2016, 03:32 AM
Replies: 2
Views: 9,772
Posted By zumbay
Return distance covered by the viewpoint

Hi,

I am quite new to Vizard and thus far things have gone quite smoothly, but now I seem to be stuck at something which I couldn't find an answer to!

Is there a straight forward way of...
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