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Jeff
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Vizard
09-05-2019, 05:24 PM
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Extracting high precision depth map from scene
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30,348
Posted By
Jeff
The depth buffer on GPUs is non-linear, in order...
The depth buffer on GPUs is non-linear, in order to provide greater precision to nearby objects.
You can convert a raw depth buffer value to linear and world units using the following code:
z =...
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