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Forum: Vizard 07-22-2010, 08:05 AM
Replies: 0
Views: 6,036
Posted By mchirlin
Front Face Culling

Is there any way to enable front face culling similar to the openGL call glCullFace(GL_FRONT)?
Forum: Vizard 07-21-2010, 11:24 AM
Replies: 1
Views: 8,039
Posted By mchirlin
Shader Vertex Attributes

I was wondering if there is any way to specify per vertex attributes in vizard. I see that there is built in functionality for Tangent and Binormal, but is there any way to send user created...
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