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Forum: Vizard 02-01-2018, 06:14 AM
Replies: 3
Views: 607
Posted By johnallen
Thank you both for your replies - I understand...

Thank you both for your replies - I understand what you mean and it's good to know, I'll investigate further and see how I get on.

thanks,
John
Forum: Vizard 01-24-2018, 02:14 AM
Replies: 3
Views: 607
Posted By johnallen
3D sound - any updates/tips?

Hi,
I've read the Vizard docs on 3D sounds and had a play with the basics - all good as far as it goes however I noted that apparently it only works with mono .WAV files.

A couple of related...
Forum: Vizard 01-15-2018, 07:17 AM
Replies: 2
Views: 798
Posted By johnallen
thanks

forgot to say thanks for this. Got it working after a period of fumbling in vizconnect.

For the record


in the 'inputs' section, add a joystick
In the Transport section, add a new one and...
Forum: Vizard 10-30-2017, 11:33 AM
Replies: 2
Views: 798
Posted By johnallen
Joystick with Rift and Vive

Hi,

I've checked the forum but can't find an answer to this.

I want to use a joystick for navigation in a maze and use it with either an Oculus rift cv1 or an HTC Vive (or possibly both HMDs...
Forum: Vizard 10-30-2017, 11:06 AM
Replies: 2
Views: 553
Posted By johnallen
Sure, however I've a busy week ahead but I'll aim...

Sure, however I've a busy week ahead but I'll aim to do this next week.
Forum: Vizard 10-25-2017, 01:25 AM
Replies: 2
Views: 553
Posted By johnallen
corrupt cmf files for sportive02_f and 03

I've gone back to the original CD for the complete character set but it has not resolved a problem with
sportive02_f_highpoly and sportive03_f_highpoly
(I only work with the highpoly files so...
Forum: Vizard 11-30-2015, 03:45 AM
Replies: 8
Views: 6,576
Posted By johnallen
tap tap

Ok, so does anyone have a fix for this yet?

I've stumbled across a work around (I wouldn't go so far as to call it a fix).

I've setup the registry key (see above) for a W8.1 x64 box but the...
Forum: Precision Position Tracker (PPT) 10-07-2015, 10:14 AM
Replies: 5
Views: 9,864
Posted By johnallen
I have this same problem and I'm considering 2...

I have this same problem and I'm considering 2 possible solutions.

1/ I have 6 tracking lights/markers in all but usually only use one for tracking the participant's head so have I understood you...
Forum: Vizard 07-30-2015, 04:45 AM
Replies: 1
Views: 2,671
Posted By johnallen
Unreal assets

Hi Support,

Is it possible for Vizard to use any assets created in Unreal Engine 4? Can they be exported at all as OSG files and then loaded into Vizard?

Thanks,

John
Forum: Vizard 04-07-2015, 02:44 AM
Replies: 1
Views: 3,225
Posted By johnallen
additional animations for avatars?

I was looking for additional animations for avatars and wondered whether anyone knew of any sites that had any what I could download and apply to the standard Worldviz avatars?

In particular, I'm...
Forum: Vizard 02-24-2015, 03:19 AM
Replies: 4
Views: 2,824
Posted By johnallen
MAX file settins?

Hi Michael,

Thanks for the suggestion. I've just tried this and whilst the MAX view is updated when the TGA file is updated, it's not mapping correctly onto the model (the face is on the arm etc)...
Forum: Vizard 01-28-2015, 01:59 AM
Replies: 4
Views: 2,824
Posted By johnallen
TGA editor for Avatar skins

FYI

I wanted to edit the avatar targa (.tga) file to add some branding.

I've had some success using Artweaver Lite (free) - I am able to add text and images on separate layers, edit/scale them...
Forum: Vizard 12-16-2014, 06:48 AM
Replies: 1
Views: 2,379
Posted By johnallen
load jpg/bmp image file into wirtual world

Hi,

I want to load a jpg image file into my virtual world and display it on the wall (like a picture in a gallery) of my room (which is already loaded as an osgb file)

I thought this would be...
Forum: Vizard 11-24-2014, 03:48 AM
Replies: 2
Views: 4,892
Posted By johnallen
adjusting eyeheight when using vizconnect

Thanks for the pointer Jeff.

To do it dynamically I ended up doing:

vizconnect.go('my_vizconnect.py')
gTracker = vizconnect.getTracker('head_tracker')
gLink = gTracker.getLink()
# now apply...
Forum: Vizard 11-20-2014, 10:42 AM
Replies: 2
Views: 4,892
Posted By johnallen
cannot get eyeheight() working with vizconnect

with a call to viz.go() and simple scene loaded I can easily change the height of the viewer by keyboard input using

vizact.onkeydown('2', viz.MainView.eyeheight, 1 )

however if I replace the...
Forum: Vizard 11-14-2014, 03:24 AM
Replies: 4
Views: 3,525
Posted By johnallen
disbeat (marco) - I'm in the same boat so I was...

disbeat (marco) - I'm in the same boat so I was wondering whether you've found something suitable yet or at least advanced your idea of what you require?

I'm thinking W8.1 x64 (I want to use the...
Forum: Vizard 08-19-2014, 01:49 AM
Replies: 3
Views: 3,019
Posted By johnallen
pressing '1' displays a message, pressing '2'...

pressing '1' displays a message, pressing '2' clears it, however it blocks waiting for the keyboard input on the viz.input() call.

i would like to flush the screen update before blocking for the...
Forum: Vizard 08-18-2014, 04:24 AM
Replies: 3
Views: 3,019
Posted By johnallen
force screen refresh/update?

Hi,

I have

gScreenTextObj = viz.addText3D('',parent=viz.SCREEN, pos=( 0, 0, 0 ) )

and then later in a function that was called following a key press using vizact.onkeydown()
...
Forum: Vizard 08-18-2014, 04:12 AM
Replies: 3
Views: 4,742
Posted By johnallen
shame - thanks very much for the reply.

shame - thanks very much for the reply.
Forum: Vizard 07-30-2014, 07:28 AM
Replies: 3
Views: 4,742
Posted By johnallen
oculus dk2 with Vizard v4 ?

Hi,

Any idea whether Vizard version 4 will support the new Oculus rift dk2 or will v 5 be required.

cheers,
John
Forum: Vizard 07-30-2014, 04:12 AM
Replies: 3
Views: 3,839
Posted By johnallen
Thanks, that was helpful. Can this be found...

Thanks, that was helpful.

Can this be found using Inspector at all? That would be the perfect place for it.
Forum: Vizard 07-29-2014, 02:43 AM
Replies: 3
Views: 3,069
Posted By johnallen
correction: i used ...

correction:
i used

sky_light.position(0,0,1,0) #ie +1, not -1

to illuminate the ceiling though I've just discovered that this works too (for the sky_light)
euler=(0,0,0)
position=(0,-1,0,0)
Forum: Vizard 07-29-2014, 01:46 AM
Replies: 3
Views: 3,069
Posted By johnallen
Hi Roobert, Thanks for your helpful reply. ...

Hi Roobert,

Thanks for your helpful reply.

I tried the settings you gave which illuminated the ceiling nicely.

I also wanted to illuminate the walls so I didn't disable the headlight which...
Forum: Vizard 07-28-2014, 08:00 AM
Replies: 3
Views: 3,069
Posted By johnallen
best way to illumincate a room?

I've created a room in 3ds Max and exported it to osgb.

When I view it from Vizard, I find that the walls all appear very dark, virtually black unless I'm viewing it straight on. Within...
Forum: Vizard 07-25-2014, 07:48 AM
Replies: 1
Views: 4,730
Posted By johnallen
how to adjust eye height with vizconnect setup

I've seen the vizconnect tutorials here -...
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