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Forum: Vizard 07-25-2017, 12:14 PM
Replies: 2
Views: 1,247
Posted By pitbool
yes, that code works by itself - thanks! For...

yes, that code works by itself - thanks!

For the purposes of our project, just using the following variant:
listOfQuads = []
listOfQuads.append(myTexQuad1)
...
if info.object is in...
Forum: Vizard 07-24-2017, 07:25 PM
Replies: 2
Views: 1,247
Posted By pitbool
intersection with texquad

Hi,

If we use texquads as objects that intersect with a ray from the vive controller, is there a way to change the names of the texquads to have something other than "drawable"? Already tried...
Forum: Vizard 06-09-2017, 03:52 PM
Replies: 2
Views: 2,227
Posted By pitbool
Hi, A quick update: google searches revealed...

Hi,

A quick update: google searches revealed some ways to invoke a powershell script from python script...
Forum: Vizard 06-09-2017, 02:13 PM
Replies: 2
Views: 2,227
Posted By pitbool
github commit directly from vizard script

Hi,

In our work, we want to be able to commit to a github repo the updates to our data file(s), as and when that happens, while the vizard script is running for our study.

We explored running a...
Forum: Vizard 06-02-2017, 03:41 PM
Replies: 2
Views: 2,063
Posted By pitbool
You know it worked, like everytime. I am a champ....

You know it worked, like everytime. I am a champ.
Thanks, Jeff.
Forum: Vizard 06-01-2017, 02:03 PM
Replies: 2
Views: 2,063
Posted By pitbool
disabling the system button in vive hand controller

Hi,

We are running a study with the vizard running the vive. The user is frequently pressing the system button on the controller (the one right below the trackpad) and the menu pops up, which we...
Forum: Vizard 04-06-2017, 05:49 PM
Replies: 2
Views: 2,713
Posted By pitbool
Jeff, I am sorry, I missed acknowledging and...

Jeff,

I am sorry, I missed acknowledging and thanking you for your reply on this thread.

This is funny, but I am currently on a different project, but had this same query. I searched on the...
Forum: Vizard 04-06-2017, 03:14 PM
Replies: 2
Views: 1,903
Posted By pitbool
Also, the data from matlab is available in the...

Also, the data from matlab is available in the form of .mat files. So in python, we can perhaps load using the following, but not sure how to get from here to using the raw frames in vizard to play...
Forum: Vizard 04-06-2017, 02:47 PM
Replies: 2
Views: 1,903
Posted By pitbool
loading and running raw frames of video in Vizard

Hi,

In our project, we are generating a series of raw frames of video in Matlab. But once we change/export these to generate an AVI or such, the codecs involved in the processing of the video...
Forum: Vizard 11-23-2016, 02:48 PM
Replies: 2
Views: 2,713
Posted By pitbool
Vive HUD

Did anyone experiment with putting a texquad on the Vive HUD?
It was trivial with the DK2, using the getHUD function from the vizard's dk2 plugin. But there is no equivalent for vive, at least as of...
Forum: Vizard 07-04-2016, 12:57 PM
Replies: 1
Views: 2,624
Posted By pitbool
more than two vive hand controllers with one lighthouse

Hi,

Did anyone here have any experience trying out more than two Vive hand controllers in a single Vive lighthouse system? We want to be able to use four vive hand controllers in one of our VR...
Forum: Precision Position Tracker (PPT) 05-05-2016, 10:59 AM
Replies: 4
Views: 8,345
Posted By pitbool
A gentle reminder to anyone who responds to the...

A gentle reminder to anyone who responds to the queries on this forum ..
Thank you in advance for your help!
Forum: Precision Position Tracker (PPT) 05-02-2016, 06:52 PM
Replies: 4
Views: 8,345
Posted By pitbool
PPT markers off in Vive?

Hi,

In our lab, we are trying to run the Vive lighthouse tracking system in the same space as the Worldviz PPT system, to have extra trackers for our projects. We noticed that from the Vive pre...
Forum: Vizard 02-23-2016, 04:05 PM
Replies: 2
Views: 2,579
Posted By pitbool
Got it. Thanks, Jeff!

Got it. Thanks, Jeff!
Forum: Vizard 02-23-2016, 09:57 AM
Replies: 2
Views: 2,579
Posted By pitbool
limiting sepia post-process effect to selected node3d objects

Hello,

We want to apply a blend of the sepia post-processing to selected nodes in our scene. Currently, when we enable it, it gets applied to all visible nodes.

Any pointers on how to do limit...
Forum: Precision Position Tracker (PPT) 02-15-2016, 08:23 PM
Replies: 0
Views: 6,812
Posted By pitbool
detect ppt markers state from vizard script

Hi,

To reduce overhead from unnecessary data logging, I was trying to add a boundary condition of when the PPT markers are switched off. I am currently adding them using VRPN like below:

rhPPT...
Forum: Vizard 02-12-2016, 03:43 PM
Replies: 9
Views: 8,253
Posted By pitbool
I know I am almost two years late here, but I...

I know I am almost two years late here, but I wanted to thank Masaki for his suggestion with the ffdshow - it just helped us! THANK YOU!
Forum: Vizard 02-09-2016, 12:27 PM
Replies: 3
Views: 3,145
Posted By pitbool
A quick update - just realized yesterday that the...

A quick update - just realized yesterday that the original problem might have been due to exporting from 3DS max with non-meter units (this can be controlled from a dropdown in the final section of...
Forum: Vizard 01-19-2016, 12:04 PM
Replies: 3
Views: 3,145
Posted By pitbool
Jeff, It appears that our team has found some...

Jeff, It appears that our team has found some kind of a workaround, at least temporarily. Let me bug you again if we hit another wall.

Thank you for your help!
Forum: Vizard 01-14-2016, 11:54 AM
Replies: 3
Views: 3,145
Posted By pitbool
osgb model displayed in inspector not showing up in script

Hi,

We have an osgb model in which we have customized some animations from 3DS max. The file size is 733 MB.

We can view this file in the inspector, but it is not loading up in the simplest...
Forum: Vizard 12-08-2015, 08:22 PM
Replies: 3
Views: 4,081
Posted By pitbool
Jeff, just letting you know that I was able to...

Jeff, just letting you know that I was able to solve the problem, with the help of Jorge, a Worldviz 3D artist. The baked texture in the terrain was a blend of two textures and a masked texture. I...
Forum: Vizard 12-04-2015, 03:13 PM
Replies: 3
Views: 4,081
Posted By pitbool
# import viz import vizfx terrain =...

#
import viz
import vizfx

terrain = vizfx.addChild('blendTest.OSGB')
viz.go()

viz.MainView.setPosition([58.64860153198242, 0.0, -6.446604251861572])

algaeTexture =...
Forum: Vizard 12-03-2015, 05:08 PM
Replies: 3
Views: 4,081
Posted By pitbool
multitex fragment shader issue for different sized textures

Hi,

I am trying to blend an algae texture to a sea floor texture. The algae texture file is a 512x512 jpg image. I am retrieving the other texture from our ocean osgb model. This texture is a...
Forum: Vizard 11-02-2015, 05:13 PM
Replies: 3
Views: 3,159
Posted By pitbool
Found out that the computation heavy parts of the...

Found out that the computation heavy parts of the code increased the GPU load tremendously, which caused the slowdown. Mostly it was driven by some shader calls for a "GodRay" module.

Thanks for...
Forum: Vizard 11-02-2015, 04:24 PM
Replies: 3
Views: 3,159
Posted By pitbool
No, it doesn't occur with the oculusExample.py...

No, it doesn't occur with the oculusExample.py script.
I am trying to figure out what is different in my script or vizconnect. I appreciate any pointer you may have for that.
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