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Search: Posts Made By: saket
Forum: Vizard 05-31-2018, 11:10 PM
Replies: 9
Views: 11,410
Posted By saket
Can the Effect framework access neighboring...

Can the Effect framework access neighboring pixels to apply effects like blur?

Because all the examples work specifically with pixel in question and not include any effect using neighboring pixel...
Forum: Vizard 05-27-2018, 10:21 PM
Replies: 9
Views: 11,410
Posted By saket
Jeff, I am using the following code to test...

Jeff,

I am using the following code to test the effect on my model.

A subset of model with the code file is in attachment. Execute the shader_test.py to see that no effect is applied on the...
Forum: Vizard 05-24-2018, 12:03 AM
Replies: 9
Views: 11,410
Posted By saket
Additional Info : If I create a separate...

Additional Info :

If I create a separate copy of root node and apply effects only on it then the effects work.
However if I apply the effects on the entire directory structure where root node...
Forum: Vizard 05-20-2018, 10:34 PM
Replies: 9
Views: 11,410
Posted By saket
Thanks Jeff. It worked with on-the-fly...

Thanks Jeff.

It worked with on-the-fly object.

With models creating using external application like :http://www.openscenegraph.org/index.php/documentation/tools/virtual-planet-builder . Do I...
Forum: Vizard 05-17-2018, 11:09 PM
Replies: 9
Views: 11,410
Posted By saket
Hi Jeff, The custom effect work on...

Hi Jeff,

The custom effect work on pre-existing models like 'logo.osgb'

But effects do not work on on-the fly object. Do i need to set some flag for on-the fly object for enabling effects on...
Forum: Vizard 05-15-2018, 10:45 PM
Replies: 9
Views: 11,410
Posted By saket
Thanks Jeff. The Effects might solve what I am...

Thanks Jeff. The Effects might solve what I am looking for.
Forum: Vizard 05-09-2018, 11:26 PM
Replies: 9
Views: 11,410
Posted By saket
post-processing effect to single object

Hi,

I need to access the currently displayed pixels on screen within a fragment shader.
For which i found the access through vizard's post-processing at...
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