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Forum: Vizard 07-06-2010, 12:02 PM
Replies: 4
Views: 8,036
Posted By imperialkat
Thanks, that works well. I was just wondering if...

Thanks, that works well. I was just wondering if there was an easier way to do that--i.e., instead of erasing cones and rendering new ones, could I call, say, the topRadius with a command and change...
Forum: Vizard 07-02-2010, 12:01 PM
Replies: 4
Views: 8,036
Posted By imperialkat
Alright, that was what I was looking for. Now I...

Alright, that was what I was looking for. Now I want to manipulate it from within the program. This is what I have:

import viz
import vizshape

viz.go()

viz.MainView.setPosition(0,0,-4)
...
Forum: Vizard 06-30-2010, 01:58 PM
Replies: 4
Views: 8,036
Posted By imperialkat
Looking for a shape

For a model I'm working on I need a shape that looks like a cone with its tip cut off. I want to be able to control the diameter of both sides. Is there a way to achieve this in Vizard?
Forum: Vizard 05-25-2010, 01:28 PM
Replies: 1
Views: 6,694
Posted By imperialkat
Quick question about vizinfo

Is it possible to place vizinfo boxes in scenes other than the first one? I seem to be having trouble doing it.
Forum: Vizard 03-18-2010, 02:01 PM
Replies: 1
Views: 6,747
Posted By imperialkat
Why does tut_cone move on its own?

I'm trying to make a simulation of light coming from a laser diode (it's generally a cone shape). I figured I could use the tut_cone model and change its domensions. But when I change the cone's...
Forum: Vizard 02-17-2010, 12:43 PM
Replies: 2
Views: 7,750
Posted By imperialkat
That helped out a lot. Thanks.

That helped out a lot. Thanks.
Forum: Vizard 02-16-2010, 01:24 PM
Replies: 2
Views: 7,750
Posted By imperialkat
Moving objects together

How can I move one object based on where another object is moved?

I'm trying to simulate an object in front of a lens and the image it creates. There's one user-controlled object (A) on one side...
Forum: Vizard 02-08-2010, 12:16 PM
Replies: 1
Views: 5,743
Posted By imperialkat
making in-world interactions

Lets say I have a moving ball and a tex quad. By turning on collision I can get the ball to bounce off of the quad (basically). Is there any way to make the ball do other things when it comes in...
Forum: Vizard 01-29-2010, 12:01 PM
Replies: 0
Views: 7,427
Posted By imperialkat
Particle simulation

Hello. I am trying to use Vizard to simulate light particles (represented as balls). I need them to be able to do two things and I'm unsure how to achieve these effects:

1) the particles need to...
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