Forum: Vizard
06-09-2005, 04:27 PM
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Replies: 30
Views: 44,386
1. Thank you, yes I will try the...
1. Thank you, yes I will try the object.disable(viz.RENDERING)...
2. @ perform an intersect test on each object instead of all at once:
a) If I understand you right you mean something like...
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Forum: Vizard
06-09-2005, 03:20 PM
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Replies: 30
Views: 44,386
My workaround seems to have a problem:
What...
My workaround seems to have a problem:
What I do: After each time-step my moving objects also calculate where they would be at the next timestep. If there is a colission (measured by the...
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Forum: Vizard
06-09-2005, 02:54 PM
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Replies: 30
Views: 44,386
Hi,
sorry, found the mistake. ...
Hi,
sorry, found the mistake.
ball0503.actualPos.get(), ball0503.nextPos.get() stayed the same after the ball was caught. So always the glider came back to that position it triggered again an...
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Forum: Vizard
06-09-2005, 01:28 PM
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Replies: 30
Views: 44,386
Intersection with a ghost
Hi,
because colissions can not work prcecise enough I'm developing a workaround: After each time-step my moving objects also calculate where they would be at the next timestep. If there would be a...
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Forum: Vizard
05-25-2005, 11:20 AM
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Replies: 30
Views: 44,386
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Forum: Vizard
05-24-2005, 03:18 PM
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Replies: 30
Views: 44,386
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Forum: Vizard
05-24-2005, 02:39 PM
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Replies: 30
Views: 44,386
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Forum: Vizard
05-24-2005, 12:51 PM
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Replies: 30
Views: 44,386
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Forum: Vizard
05-24-2005, 12:36 PM
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Replies: 30
Views: 44,386
!. All right, thank you. But do I not have to...
!. All right, thank you. But do I not have to write del self.node and
del self.fGravityArrow
as remove only removes it from the scene? I'm confused, sorry.
2. I'm still having crashes when...
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Forum: Vizard
05-24-2005, 12:14 PM
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Replies: 30
Views: 44,386
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Forum: Vizard
05-24-2005, 11:10 AM
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Replies: 30
Views: 44,386
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Forum: Vizard
05-23-2005, 04:37 PM
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Replies: 30
Views: 44,386
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Forum: Vizard
05-20-2005, 10:52 AM
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Replies: 30
Views: 44,386
Object.remove()
As in the beginning (see posting in old collision thread from 01-31-2005 05:19 PM) I'm again having problems with
object.remove()
In my reset function I want to remove all the balls.
for...
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