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Forum: Vizard 06-09-2005, 04:27 PM
Replies: 30
Views: 44,386
Posted By Johannes
1. Thank you, yes I will try the...

1. Thank you, yes I will try the object.disable(viz.RENDERING)...

2. @ perform an intersect test on each object instead of all at once:

a) If I understand you right you mean something like...
Forum: Vizard 06-09-2005, 03:20 PM
Replies: 30
Views: 44,386
Posted By Johannes
My workaround seems to have a problem: What...

My workaround seems to have a problem:

What I do: After each time-step my moving objects also calculate where they would be at the next timestep. If there is a colission (measured by the...
Forum: Vizard 06-09-2005, 02:54 PM
Replies: 30
Views: 44,386
Posted By Johannes
Hi, sorry, found the mistake. ...

Hi,
sorry, found the mistake.
ball0503.actualPos.get(), ball0503.nextPos.get() stayed the same after the ball was caught. So always the glider came back to that position it triggered again an...
Forum: Vizard 06-09-2005, 01:28 PM
Replies: 30
Views: 44,386
Posted By Johannes
Intersection with a ghost

Hi,

because colissions can not work prcecise enough I'm developing a workaround: After each time-step my moving objects also calculate where they would be at the next timestep. If there would be a...
Forum: Vizard 05-25-2005, 11:20 AM
Replies: 30
Views: 44,386
Posted By Johannes
Thank you, this worked! Also thank you for the...

Thank you, this worked! Also thank you for the explanation!

Best,
Johannes
Forum: Vizard 05-24-2005, 03:18 PM
Replies: 30
Views: 44,386
Posted By Johannes
Hi, it is this line that matters: v =...

Hi,
it is this line that matters:

v = viz.add('intersense.dls')

Without it it works, with it it does not.


Best,
Johannes
Forum: Vizard 05-24-2005, 02:39 PM
Replies: 30
Views: 44,386
Posted By Johannes
Hi, sure, if I comment out everything it will...

Hi,
sure, if I comment out everything it will work ;).
No, seriously:

# headPPT = viz.add('vizppt.dls')
# data = headPPT.get()
# v = viz.add('intersense.dls')

solves the problem but I...
Forum: Vizard 05-24-2005, 12:51 PM
Replies: 30
Views: 44,386
Posted By Johannes
Hi, isolated a short piece of code that causes...

Hi,
isolated a short piece of code that causes Vizard 2.51 on my machine to crash.



# coding: UTF-8
import viz
import vizmat
import time
import math
Forum: Vizard 05-24-2005, 12:36 PM
Replies: 30
Views: 44,386
Posted By Johannes
!. All right, thank you. But do I not have to...

!. All right, thank you. But do I not have to write del self.node and
del self.fGravityArrow

as remove only removes it from the scene? I'm confused, sorry.


2. I'm still having crashes when...
Forum: Vizard 05-24-2005, 12:14 PM
Replies: 30
Views: 44,386
Posted By Johannes
They belong to the same object, so why don't they...

They belong to the same object, so why don't they get deleted if I delete the object?
Forum: Vizard 05-24-2005, 11:10 AM
Replies: 30
Views: 44,386
Posted By Johannes
If an object as for example the balls have other...

If an object as for example the balls have other wrl-files associated with them, these do not get deleted when the object itself gets deleted?!


class ball...

self.node = ...
Forum: Vizard 05-23-2005, 04:37 PM
Replies: 30
Views: 44,386
Posted By Johannes
Thanks for the answer and explanation Johannes!

Thanks for the answer and explanation
Johannes!
Forum: Vizard 05-20-2005, 10:52 AM
Replies: 30
Views: 44,386
Posted By Johannes
Object.remove()

As in the beginning (see posting in old collision thread from 01-31-2005 05:19 PM) I'm again having problems with

object.remove()

In my reset function I want to remove all the balls.

for...
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