Forum: Vizard
04-04-2006, 11:31 AM
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Replies: 40
Views: 45,160
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Forum: Vizard
04-04-2006, 10:14 AM
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Replies: 40
Views: 45,160
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Forum: Vizard
03-30-2006, 01:19 PM
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Replies: 40
Views: 45,160
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Forum: Vizard
03-21-2006, 10:57 AM
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Replies: 40
Views: 45,160
Try incrementing the to the next avatar before...
Try incrementing the to the next avatar before you access it:nextAvatar = (nextAvatar + 1) % len(avatars)
avatar = avatars[nextAvatar]The face and body of the avatar are two separate objects, so you...
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Forum: Vizard
03-20-2006, 02:17 PM
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Replies: 40
Views: 45,160
Hi,
That means you are trying to index into...
Hi,
That means you are trying to index into the avatar list with a value greater than the size of the list. Are you deleting items from the avatar list after you create it? If so then you need to...
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Forum: Vizard
03-09-2006, 03:08 PM
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Replies: 40
Views: 45,160
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Forum: Vizard
03-08-2006, 01:32 PM
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Replies: 40
Views: 45,160
The whole point of wearing an HMD is that each...
The whole point of wearing an HMD is that each eye gets a different view of the scene. This is what make the image look 3D. Setting IPD to zero will effectively disable stereo since both eyes will be...
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Forum: Vizard
03-08-2006, 10:06 AM
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Replies: 40
Views: 45,160
Hi,
The code I posted was made with the...
Hi,
The code I posted was made with the latest internal version of Vizard. I realized that it won't work with the version you have. You just need to change the screentoworld command to the...
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Forum: Vizard
03-02-2006, 05:03 PM
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Replies: 40
Views: 45,160
Hi,
I've attached a modified version of the...
Hi,
I've attached a modified version of the script which I hope will point out why you are experiencing this problem. First of all, I removed the crosshair because you shouldn't be using objects...
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Forum: Vizard
03-01-2006, 01:28 PM
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Replies: 40
Views: 45,160
Hi,
Well, I wouldn't really call this a...
Hi,
Well, I wouldn't really call this a problem. What you are asking is kind of impossible to do. You want the object to appear directly at the center of the crosshair for BOTH the left and right...
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Forum: Vizard
03-01-2006, 12:24 PM
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Replies: 40
Views: 45,160
Hi,
If you are viewing the world through an...
Hi,
If you are viewing the world through an HMD then you MUST enable stereo. Otherwise, your left eye will only see the left half of the world and your right eye will see the right half.
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Forum: Vizard
02-28-2006, 05:10 PM
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Replies: 40
Views: 45,160
Hi,
Are you only getting this problem when...
Hi,
Are you only getting this problem when using STEREO, or do you experience it in non-STEREO mode also? Keep in mind that STEREO mode will offset the position of each eye based on the IPD value....
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Forum: Vizard
02-28-2006, 01:57 PM
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Replies: 40
Views: 45,160
Hi,
Ok, that makes sense now. When using the...
Hi,
Ok, that makes sense now. When using the screentoworld command you need to account for the stereo mode. So if you are using the mouse with the left eye, then simply multiply the x component of...
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Forum: Vizard
02-27-2006, 01:34 PM
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Replies: 40
Views: 45,160
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Forum: Vizard
02-27-2006, 12:18 PM
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Replies: 40
Views: 45,160
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Forum: Vizard
02-24-2006, 02:04 PM
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Replies: 40
Views: 45,160
Hi,
Can you provide the code for you...
Hi,
Can you provide the code for you shootBullet function, since that is where the relevant code should be. Are you using the viz.screentoworld function similar to the duckcourt example?
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Forum: Vizard
01-30-2004, 09:58 AM
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Replies: 40
Views: 45,160
Hi,
If you want to snap the viewpoint to a...
Hi,
If you want to snap the viewpoint to a certain location when a key is pressed then you will use a KEYBOARD_EVENT. This is an event that is triggered whenever a key is pressed. Here is an...
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Forum: Vizard
01-28-2004, 04:34 PM
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Replies: 40
Views: 45,160
Hi,
To get information about the viewer use...
Hi,
To get information about the viewer use the viz.get() command. Take a look in the command reference of the documentation for a more detailed description. Here's an example:
#Get the head...
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