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Posts Made By:
Jeff
Forum:
Vizard
09-19-2018, 03:10 AM
Replies:
12
Transparency gradient for cylinder
Views:
8,431
Posted By
Jeff
The following code works for me. The appearance...
The following code works for me. The appearance of the cylinder parts do not change when the ground is faded. I had an issue with the alpha that was fixed after updating my nvidia graphics drivers.
...
Forum:
Vizard
09-18-2018, 03:22 AM
Replies:
12
Transparency gradient for cylinder
Views:
8,431
Posted By
Jeff
I'll check with a developer for suggestions.
I'll check with a developer for suggestions.
Forum:
Vizard
09-10-2018, 09:52 PM
Replies:
12
Transparency gradient for cylinder
Views:
8,431
Posted By
Jeff
It seems to be an issue with alpha and blending...
It seems to be an issue with alpha and blending multiple objects. See the limitations and workarounds page here (https://docs.worldviz.com/vizard/latest/#transparency.htm). Try enabling alpha to...
Forum:
Vizard
09-05-2018, 08:50 AM
Replies:
12
Transparency gradient for cylinder
Views:
8,431
Posted By
Jeff
Can you post example code that reproduces the...
Can you post example code that reproduces the issue?
Forum:
Vizard
08-31-2018, 11:56 PM
Replies:
12
Transparency gradient for cylinder
Views:
8,431
Posted By
Jeff
The cylinder object does not have any commands to...
The cylinder object does not have any commands to access individual slices. It's building up the object using on-the-fly triangle fans. If you look into the vizshape code, it maybe possible to modify...
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