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Forum: Vizard 06-11-2015, 03:46 PM
Replies: 5
Views: 9,054
Posted By MissingAFew
I'll have to double check since I wasnt the one...

I'll have to double check since I wasnt the one who bought them, but we do indeed have the 3DS max files and I recall being told we had access to all the source art... yet I don't see any .bip files....
Forum: Vizard 06-11-2015, 03:07 PM
Replies: 5
Views: 9,054
Posted By MissingAFew
It says on the website and product description: ...

It says on the website and product description:



But I am unable to customize the avatar animations? I can create new ones from scratch (which is time consuming and costly) but I cannot...
Forum: Vizard 06-11-2015, 02:37 PM
Replies: 5
Views: 9,054
Posted By MissingAFew
Only for loading into Vizard? Why can't I load...

Only for loading into Vizard? Why can't I load the animations into 3DS max, we need to be able to modify them. :confused:
Forum: Vizard 06-11-2015, 12:26 PM
Replies: 4
Views: 7,414
Posted By MissingAFew
Well, what I was imagining was that when you...

Well, what I was imagining was that when you create your cylinders in random spots, if a cylinder is too close to another cylinder then the proximity sensor would be aware that its too close and call...
Forum: Vizard 06-11-2015, 12:07 PM
Replies: 5
Views: 9,054
Posted By MissingAFew
Modifying CAF Animations

We currently have the models and animations sold on vizard website and would like to modify animations in 3DS max (for example, take the animation in which the avatar falls and add a bit more so he...
Forum: Vizard 06-11-2015, 11:56 AM
Replies: 5
Views: 7,396
Posted By MissingAFew
Nevermind! clearActions() from the thread you...

Nevermind! clearActions() from the thread you linked to works.
Forum: Vizard 06-11-2015, 11:44 AM
Replies: 5
Views: 7,396
Posted By MissingAFew
Yeah, task.kill() doesn't actually stop the...

Yeah, task.kill() doesn't actually stop the movement from occurring. Avatar continues to move, despite the task supposedly being killed.

Does this mean I have to manually move the avatar myself...
Forum: Vizard 06-11-2015, 11:39 AM
Replies: 5
Views: 7,396
Posted By MissingAFew
I could be wrong but this seems to be checking if...

I could be wrong but this seems to be checking if the movement has ended. I want it to end abruptly, before it reaches the destination. The way I have it set up right now is that the task is...
Forum: Vizard 06-09-2015, 09:20 AM
Replies: 5
Views: 7,396
Posted By MissingAFew
Thank you Jeff, this looks like what I need. I...

Thank you Jeff, this looks like what I need. I appreciate the help you give around here. :)
Forum: Vizard 06-04-2015, 12:19 PM
Replies: 4
Views: 7,414
Posted By MissingAFew
You could add a proximity sensor to each cylinder...

You could add a proximity sensor to each cylinder and add each cylinder as a target. Each sensor and target would get added to the proximity manager. Then when you create/spawn the cylinder and...
Forum: Vizard 06-04-2015, 12:02 PM
Replies: 5
Views: 7,396
Posted By MissingAFew
Pausing the walkTo action

Right now I have something like:


Walk = vizact.walkTo(self.MoveToLocation, self.Speed, 300, turnInPlace=True)
yield viztask.addAction( self.Avatar.AvatarModel, Walk )


I would like to be...
Forum: Vizard 05-07-2015, 09:58 AM
Replies: 2
Views: 8,441
Posted By MissingAFew
Thank you Jeff! This is exactly what I was trying...

Thank you Jeff! This is exactly what I was trying to do. You make my life easy.
Forum: Vizard 05-02-2015, 02:16 PM
Replies: 2
Views: 8,441
Posted By MissingAFew
Updating a Postprocessing effect

I'd like to be able to modify and update a postprocessing effect in a loop for a particular effect. Specifically, I'm wanting to modify BulgeAmount such that it loops and interpolates between -0.5...
Forum: Vizard 04-11-2015, 01:12 PM
Replies: 3
Views: 7,918
Posted By MissingAFew
Thanks, I already figured out what I needed to....

Thanks, I already figured out what I needed to. However I am having a few issues implementing a FPS style control scheme where the change in mouse position rotates the player. Here's pastebin of...
Forum: Vizard 04-09-2015, 02:19 PM
Replies: 3
Views: 7,918
Posted By MissingAFew
Offset position of link/attached object

How do you change the relative offset of an attached object when using viz.link? Is this possible? setPosition doesn't work and there doesn't seem to be a set relative position function. Also need...
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