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Forum: Vizard 01-13-2014, 10:25 AM
Replies: 20
Views: 14,611
Posted By teklab
Oculus Rift Drift

We are running an Oculus Rift with our Vizard Wirks package for an experiment that involves a subject looking down and to the right for extended periods of time while virtual targets are presented. ...
Forum: Vizard 09-23-2013, 12:36 PM
Replies: 6
Views: 8,939
Posted By teklab
Jeff, I re-ran everything today, and the...

Jeff,

I re-ran everything today, and the issue seems to have spontaneously resolved. Locked at 60FPS (with vsync enabled) regardless of how I start it now.

Thanks for the reply.
Forum: Vizard 09-20-2013, 12:35 PM
Replies: 6
Views: 8,939
Posted By teklab
Oculus Rift Fullscreen

Hi all. We have just started using our Oculus Rift with Vizard code, and I'm trying to understand a full screen rendering issue.

If i run a basic environment script with the Oculus:
...
Forum: Vizard 06-11-2013, 01:43 PM
Replies: 1
Views: 3,347
Posted By teklab
Vizard and Phasespace Time Data

Hello all,

When connecting to a Phasespace server is there a means to collect time data from the Phasespace server within Vizard? We are attempting to matchup events in Vizard with motion capture...
Forum: Vizard 05-20-2013, 12:12 PM
Replies: 2
Views: 3,775
Posted By teklab
Jeff, you rock. Thanks.

Jeff, you rock. Thanks.
Forum: Vizard 05-17-2013, 08:38 AM
Replies: 2
Views: 3,775
Posted By teklab
Link PhaseSpace and InertialLabs

Hello all,

I am running Vizard with a Sony HMZ-T1 with an attached Inertial Labs OS3D sensor and a Phase Space motion capture setup. I have the MainView orientation linked to the Inertial Labs...
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