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Search: Posts Made By: Dave
Forum: Vizard 10-22-2010, 07:59 AM
Replies: 7
Views: 6,235
Posted By Dave
Hi dwaik - thanks - yes, your method does work...

Hi dwaik - thanks - yes, your method does work but there are a lot of models and trextures - the model has too many fces to save as a 3ds file. Also, the whole model is resized and translated in...
Forum: Vizard 10-19-2010, 01:30 PM
Replies: 7
Views: 6,235
Posted By Dave
Hi - the model file (PenycloddiaTrial.obj) is in...

Hi - the model file (PenycloddiaTrial.obj) is in the Vizard Resources folder, along with the texture - see attached files showing virtual path for both. The Vizard script is in a subdirectory of the...
Forum: Vizard 10-17-2010, 03:31 PM
Replies: 7
Views: 6,235
Posted By Dave
Thanks Dwaik but..

Hi Dwaik - thanks for that but that isn't the problem I'm afraid. The textures are loaded at the beginning with the model - as I said they do appear in the assets list at step 2 and they do appear in...
Forum: Vizard 10-13-2010, 10:28 AM
Replies: 7
Views: 6,235
Posted By Dave
Missing textures in an executable

Hi I am having a problem with missing textures for one model amongst many when a routine is published as an executable (and only then). The model loaded is a 10Mb obj file (there are other obj...
Forum: Vizard 09-16-2010, 04:25 AM
Replies: 2
Views: 5,252
Posted By Dave
Thanks Jeff - that works fine. I did have a...

Thanks Jeff - that works fine. I did have a problem in that due to the scaling that I had used the viewpoint did not seem to be able to get close enough to the ground (I guess there is a lower limit...
Forum: Vizard 09-06-2010, 04:19 PM
Replies: 2
Views: 5,252
Posted By Dave
Collision problem

Hi - I am having trouble with viewpoint collision. I have a very large mesh that is a landscape and in a few places I have smaller separate models overlying the mesh that are more detailed areas.
...
Forum: Vizard 07-17-2009, 09:05 AM
Replies: 3
Views: 3,951
Posted By Dave
Thanks Jerry - much appreciated

Thanks Jerry - much appreciated
Forum: Vizard 07-14-2009, 08:35 AM
Replies: 3
Views: 3,951
Posted By Dave
dlr water surface

Hi - back in 2006 there was a great routine posted on the forum for creating a sea surface using a water.dlr file and a water.rgb file. Does anyone know what software is used to create the dlr file -...
Forum: Vizard 07-07-2008, 02:27 AM
Replies: 21
Views: 19,691
Posted By Dave
Hello, Is there a way to make the labtool save...

Hello,
Is there a way to make the labtool save the changes i make, so that the next time i load my pc it will have it changed?

Thanks
Forum: Vizard 05-13-2008, 02:58 AM
Replies: 2
Views: 4,264
Posted By Dave
Great - thanks farshizzo

Great - thanks farshizzo
Forum: Vizard 05-12-2008, 04:01 AM
Replies: 2
Views: 4,264
Posted By Dave
executable - removing models

Hi - just a quick one. We are creating 2 tours around a virtual mediaeval abbey which will run consecutively. The models that have been created are large and so my plan was to load one half of the...
Forum: Vizard 03-03-2008, 04:34 AM
Replies: 21
Views: 19,691
Posted By Dave
Mohammed - brilliant, thanks for that. Works a...

Mohammed - brilliant, thanks for that. Works a treat - can now run the model smoothly in stereo using a quadro fx3700 with the 169.39 driver. Interestingly this works when you run labtool and have...
Forum: Vizard 02-17-2008, 06:13 AM
Replies: 2
Views: 3,303
Posted By Dave
Thanks Farshizzo - thought it would be something...

Thanks Farshizzo - thought it would be something simple that I was missing. In the actual routine I am using a different avatar body and so have non-default head and neck bone arguments, but putting...
Forum: Vizard 02-15-2008, 01:26 AM
Replies: 2
Views: 3,303
Posted By Dave
Biohead animation

Hi I am having problems making a biohead look at things.

With an ordinary Vizard avatar no problem:-

male = viz.add('male.cfg')
look_right = vizact.headto(-45,-30,0,15,'skel_Head')...
Forum: Vizard 02-01-2008, 08:27 AM
Replies: 21
Views: 19,691
Posted By Dave
Also - referring back to my very first post -...

Also - referring back to my very first post - does anyone have any thoughts as to why the 8800 Ultra/162.50 driver combination doesn't work with Vizard? As I said - it shows the two test applications...
Forum: Vizard 02-01-2008, 07:38 AM
Replies: 21
Views: 19,691
Posted By Dave
Further news - I have still had no joy with the...

Further news - I have still had no joy with the Quadro FX1700 and stereo using the QUAD_BUFFER command and an Emagin z800. Our supplier has talked to NVidia - they think it is a problem with the...
Forum: Vizard 01-30-2008, 08:09 AM
Replies: 21
Views: 19,691
Posted By Dave
Hi - thanks for the ideas. I tried powering the...

Hi - thanks for the ideas. I tried powering the z800 on and off a few times and then running Vizard - didn't seem to make any difference. But here is a thing. When I run Vizard with...
Forum: Vizard 01-29-2008, 09:52 AM
Replies: 21
Views: 19,691
Posted By Dave
Hi - thanks for those - I too thought that it...

Hi - thanks for those - I too thought that it would be something silly but I have checked (about 4 times) I have 800x600 in all places and 60Hz. A monitor plugged into the z800 control box shows the...
Forum: Vizard 01-28-2008, 08:59 AM
Replies: 21
Views: 19,691
Posted By Dave
Hi - thanks for the help so far - I now have a...

Hi - thanks for the help so far - I now have a quadro 1700 with the 162.52 driver that came with it which I think is going to be ok but am having trouble getting the emagin z800 to show a stereo...
Forum: Vizard 01-08-2008, 08:22 AM
Replies: 21
Views: 19,691
Posted By Dave
Thanks for the reply Deltcho. The Z800 is a frame...

Thanks for the reply Deltcho. The Z800 is a frame sequential device and my understanding is (is this correct?) that the GEForce cards need to have the external stereo driver to emulate quad...
Forum: Vizard 01-04-2008, 07:44 AM
Replies: 21
Views: 19,691
Posted By Dave
8800 ultra stereo driver

Hi - we are using a model rendered in stereo on an e-magin z800 HMD. We have previously been using the NVidia GT7600 with the generic and stereo 91.31 drivers - everything has worked fine. To speed...
Forum: Vizard 09-25-2007, 03:59 AM
Replies: 5
Views: 4,288
Posted By Dave
Hi Farshizzo - the biohead is just the one that...

Hi Farshizzo - the biohead is just the one that comes with Vizard - how complex is that one - looking at the biohead_talk.vzf file it looks pretty large? When using the biohead_eyes.vzf which is...
Forum: Vizard 09-21-2007, 01:36 AM
Replies: 5
Views: 4,288
Posted By Dave
Biohead things

Thanks Farshizzo - no, not done vertex shading but will learn or find someone that has. No problem animating bones for actions not built in and biohead ok. But another biohead question/problem. We...
Forum: Vizard 09-13-2007, 06:29 AM
Replies: 5
Views: 4,288
Posted By Dave
Surface animation and bone motion

Hi - a couple of questions. Is there any way within Vizard to simulate waves on a surface - controlling the height and direction with external variables. I have looked at some things - e.g. dlr files...
Forum: Vizard 06-29-2007, 10:30 AM
Replies: 2
Views: 3,768
Posted By Dave
Thanks

Thanks Farshizzo - manually adding water.rgb works a treat.
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