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Posts Made By:
Jeff
Forum:
Vizard
06-04-2014, 06:59 PM
Replies:
3
realtime calculated "reflection" & mirror transparency
Views:
13,398
Posted By
Jeff
You could use <node3d:renderNode>.setClearColor...
You could use <node3d:renderNode>.setClearColor to set the clear color to match the wall. If you don't want to render the floor you could exclude that using the <node3d:renderNode>.setCullMask...
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