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Forum: Vizard 05-23-2011, 11:15 AM
Replies: 16
Views: 15,217
Posted By miles
Apologies for delay in response. I found that the...

Apologies for delay in response. I found that the issue was link.reset(viz.RESET_OPERATORS), which apparently undoes preMultLinkable. Our research is just about done for the season. Thank you Jeff...
Forum: Vizard 04-27-2011, 05:06 PM
Replies: 16
Views: 15,217
Posted By miles
Update: I tried again to follow the thread you've...

Update: I tried again to follow the thread you've linked. I created a blank node to represent the position of the car, and linked it to the MainView. It seems I can get one device working or the...
Forum: Vizard 04-27-2011, 02:51 PM
Replies: 16
Views: 15,217
Posted By miles
We don't have an actual car object in our virtual...

We don't have an actual car object in our virtual environment like there is in the demo, I am just trying to move the subject. If you see in the code excerpt I have in the first post, we are linking...
Forum: Vizard 04-27-2011, 08:47 AM
Replies: 16
Views: 15,217
Posted By miles
I've run into another issue, I'm not sure if it...

I've run into another issue, I'm not sure if it is appropriate to open a new thread. I got the car demo working with the steering hardware, but when I try to import this code into our project, I run...
Forum: Vizard 04-27-2011, 08:16 AM
Replies: 16
Views: 15,217
Posted By miles
We had the hardware connected incorrectly, once...

We had the hardware connected incorrectly, once it was connected I was able to poll <joy>.getSlider().
-miles
Forum: Vizard 04-18-2011, 01:29 PM
Replies: 16
Views: 15,217
Posted By miles
It appears we have the pedals working now too,...

It appears we have the pedals working now too, thanks Jeff for your help.
-miles
Forum: Vizard 04-18-2011, 11:16 AM
Replies: 16
Views: 15,217
Posted By miles
Jeff - Thank you for the tips. I looked into...

Jeff - Thank you for the tips. I looked into joystick.py and the viewpoint control tutorial and I have much of it working. The steering wheel was picked up by vizjoy and I can get readings from both...
Forum: Vizard 04-13-2011, 07:31 AM
Replies: 16
Views: 15,217
Posted By miles
Driving simulation

Hello all,

I have been tasked with creating a driving simulation to use with our existing code. I am fairly new to interfacing with devices, so I am having difficultly understanding what I need to...
Forum: Vizard 03-24-2011, 12:26 PM
Replies: 9
Views: 11,492
Posted By miles
Wow! I cannot thank you enough, what a silly...

Wow! I cannot thank you enough, what a silly mistake! It has been baffling our team for weeks, I can't believe it was so simple. It works fully now, please mark as solved. Our team extends warmest...
Forum: Vizard 03-23-2011, 08:55 AM
Replies: 9
Views: 11,492
Posted By miles
It appears the only relevant lines are # Walk...

It appears the only relevant lines are # Walk sensitivity is also applied as a scalar matrix transformation
if self.walkSensitivityPre <= 0:...
Forum: Vizard 03-23-2011, 06:45 AM
Replies: 9
Views: 11,492
Posted By miles
Thank you for the response. I did not write the...

Thank you for the response. I did not write the original transformation code, so I don't fully understand it. I'll continue to play around with it, hopefully I can understand it better.

Anyone...
Forum: Vizard 03-09-2011, 08:41 AM
Replies: 9
Views: 11,492
Posted By miles
When the subject turns his/her body, the degree...

When the subject turns his/her body, the degree of rotation in the real world does not match the degree of rotation in the virtual world. At a certain degree of rotation, the rotation in the virtual...
Forum: Vizard 03-01-2011, 10:36 AM
Replies: 9
Views: 11,492
Posted By miles
The project I'm working on is very large, but...

The project I'm working on is very large, but I'll try to post every snippet I can find...

Also, I don't believe I explained the problem very well, so let me try to concisely re describe. When we...
Forum: Vizard 02-25-2011, 12:32 PM
Replies: 9
Views: 11,492
Posted By miles
Scaling movement through the virtual environment

Hello,

I am working on an experiment that requires relative motion through the environment to change under different conditions. However, it seems that when I try scaling the motion, it messes up...
Forum: Vizard 01-19-2011, 04:09 PM
Replies: 12
Views: 8,958
Posted By miles
It's working fine now. Thanks Jeff and farshizzo!

It's working fine now. Thanks Jeff and farshizzo!
Forum: Vizard 01-19-2011, 11:45 AM
Replies: 12
Views: 8,958
Posted By miles
In the documentation, I see only ...

In the documentation, I see only

<vizshape>.addCylinder(
height = 1.0
radius = 0.5
topRadius = None
bottomRadius = None
axis = vizshape.AXIS_Y ...
Forum: Vizard 01-19-2011, 07:57 AM
Replies: 12
Views: 8,958
Posted By miles
Thanks, I will try making a group node. How would...

Thanks, I will try making a group node. How would I define a shape with the root node as parent? I have this:

self.cylinder = vizshape.addCylinder(height, .02)
Forum: Vizard 01-18-2011, 01:37 PM
Replies: 12
Views: 8,958
Posted By miles
Unfortunately, the project is many large files,...

Unfortunately, the project is many large files, so I can't post the whole thing. I can try posting relevant sections, but it would be difficult to get it working isolated.

#loads all environmental...
Forum: Vizard 01-18-2011, 12:58 PM
Replies: 12
Views: 8,958
Posted By miles
Thanks for the replies. I've tried that too....

Thanks for the replies.

I've tried that too. I have the same unexpected results. For instance, running

viz.MainScene.getChildren()[0].remove()

in the console while it's running seems to mess...
Forum: Vizard 01-18-2011, 12:23 PM
Replies: 12
Views: 8,958
Posted By miles
I see, but there's no built in function for...

I see, but there's no built in function for either clearing the whole scene, or getting a list of objects in the scene? I've tried for node in viz.getNodeList(): node.remove(), but this seems to give...
Forum: Vizard 01-18-2011, 09:14 AM
Replies: 12
Views: 8,958
Posted By miles
Clearing the MainScene

Hello all,

I have recently joined an experimental research group using Vizard for submersing test subjects in a virtual environment. After becoming acquainted with Vizard and the existing code...
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