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Posts Made By:
tobin
Forum:
Vizard
09-12-2004, 09:23 PM
Replies:
22
Creating Custom Avatar Heads
Views:
48,156
Posted By
tobin
First, make sure there’s no issue with the paths...
First, make sure there’s no issue with the paths to the texture so that Vizard can find the textures. If you’re using 3DMax to export the VRML2.0 files, then the default VRML export settings are the...
Forum:
Vizard
08-01-2004, 11:28 PM
Replies:
22
Creating Custom Avatar Heads
Views:
48,156
Posted By
tobin
Here is the attachment referred to in previous...
Here is the attachment referred to in previous posting.
Forum:
Vizard
08-01-2004, 11:26 PM
Replies:
22
Creating Custom Avatar Heads
Views:
48,156
Posted By
tobin
Sorry for the delay in responding. The helper...
Sorry for the delay in responding. The helper program, PeopleMaker, will be shipping free of charge in future Vizard releases. In the meantime, I am attaching a pre-release copy of it along with a...
Forum:
Vizard
07-20-2004, 07:36 PM
Replies:
22
Creating Custom Avatar Heads
Views:
48,156
Posted By
tobin
Lisa- Sorry you're having trouble with the...
Lisa-
Sorry you're having trouble with the avatars. You are using the outdated avatar methods. Would you be willing to switch to the new avatar methods? They are far more robust and have far...
Forum:
Vizard
03-10-2004, 11:02 PM
Replies:
22
Creating Custom Avatar Heads
Views:
48,156
Posted By
tobin
Karthi- Have you succeeded in running the...
Karthi-
Have you succeeded in running the filterHead.py script and creating the face_x.txt file (where x is any number between 1 and 6)? If so, you should be able to open that file in a text...
Forum:
Vizard
10-13-2003, 11:36 AM
Replies:
22
Creating Custom Avatar Heads
Views:
48,156
Posted By
tobin
WorldViz makes available a script called...
WorldViz makes available a script called “filterAvstu.py” which is used to convert an AvatarStudio model to a format that is readable by Vizard. Currently this python filter-script only supports...
Forum:
Vizard
07-11-2003, 05:13 PM
Replies:
22
Creating Custom Avatar Heads
Views:
48,156
Posted By
tobin
You can use either version 1 or version 2 of...
You can use either version 1 or version 2 of 3DMeNow with Vizard. Version 2 exports some addition geometry (eyes) that you will have to delete by hand in your modeler (e.g., 3DStudio). Release 2’s...
Forum:
Vizard
07-11-2003, 11:16 AM
Replies:
22
Creating Custom Avatar Heads
Views:
48,156
Posted By
tobin
I have a few remarks to add to farshizzo's...
I have a few remarks to add to farshizzo's instructions. But first, be aware that Vizard's avatar functionality is being greatly improved in Release 2 (August this year), providing tight integration...
Showing results 1 to 8 of 8
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