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Forum: Vizard 04-22-2011, 02:43 PM
Replies: 9
Views: 21,416
Posted By Zhi
Seems not help with your code (see attached...

Seems not help with your code (see attached screen shot). I assumed the "node" in your code is the "ground" in my code.
Forum: Vizard 04-18-2011, 09:03 AM
Replies: 9
Views: 21,416
Posted By Zhi
My understanding of the node.texblend() method is...

My understanding of the node.texblend() method is that it blends the two texture layers of the same entity. In my case, it is the ground. If the ground is only a single entity, this might work....
Forum: Vizard 04-14-2011, 10:35 AM
Replies: 9
Views: 21,416
Posted By Zhi
Hi JvdBosch, What does the...

Hi JvdBosch,

What does the trans.setScale([0.2,0.2,0.2]) do. Does it rescale the node or the texture map?

In my code, I have more than 2000 small ground patches (2m x 2m) with the same texture....
Forum: Vizard 04-13-2011, 10:21 AM
Replies: 9
Views: 21,416
Posted By Zhi
I do not use any shell technique. I simply found...

I do not use any shell technique. I simply found a very nice seamless grass texture (as attached) and applied it to the ground. To get rid of the regular pattern due to the repeated tiling of the...
Forum: Vizard 04-02-2011, 01:55 PM
Replies: 9
Views: 21,416
Posted By Zhi
Never mind. I found a way to use 2D texture to...

Never mind. I found a way to use 2D texture to create a wonderul large grass land effect.

Close the thread.
Zhi
Forum: Vizard 03-30-2011, 06:18 PM
Replies: 9
Views: 21,416
Posted By Zhi
3D grass shader to mimic large grass field

Hi all,

I am new to Vizard. I used Virtools previously. There are some sample compositions in the Virtools forum, using shader to create mimic grass field effect. Some 3d model software, such as...
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