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Jeff
Forum:
Vizard
04-15-2016, 01:14 AM
Replies:
7
Augmented Reality: virtual world not overlapping real world correctly
Views:
14,211
Posted By
Jeff
It's fine if the position markers are not in the...
It's fine if the position markers are not in the same line as the inertia cube. The orientation in terms of pitch and roll does need to be aligned though. You can perform a mounting offset in...
Forum:
Vizard
04-12-2016, 09:28 PM
Replies:
7
Augmented Reality: virtual world not overlapping real world correctly
Views:
14,211
Posted By
Jeff
It sounds like drift could be an issue here....
It sounds like drift could be an issue here. First try Intersense's calibration procedures for reducing drift. Download ISDemo from Intersense if you don't have it installed on your computer yet. Go...
Forum:
Vizard
04-12-2016, 07:17 AM
Replies:
7
Augmented Reality: virtual world not overlapping real world correctly
Views:
14,211
Posted By
Jeff
In your code, two coordinate swaps are applied to...
In your code, two coordinate swaps are applied to the position data. One to the headtracker and one to the viewlink. Do all virtual movements (left,right,up,down) match the physical ones? If so, then...
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