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Forum: Vizard 09-13-2006, 09:33 AM
Replies: 21
Views: 25,860
Posted By farshizzo
I see now, at first I thought the problem was...

I see now, at first I thought the problem was that no intersections were being reported, but the problem is that it doesn't return the closest intersection. Thanks for the test script, the problem...
Forum: Vizard 09-12-2006, 06:52 PM
Replies: 21
Views: 25,860
Posted By farshizzo
I can't replicate your problem. I downloaded your...

I can't replicate your problem. I downloaded your model and made the thickness of the wall to 1.0. I then setup a timer that would perform a 180 degree sweep of intersection tests based on the...
Forum: Vizard 09-12-2006, 04:26 PM
Replies: 21
Views: 25,860
Posted By farshizzo
Correct, that behaviour was a bug. In the next...

Correct, that behaviour was a bug. In the next release when an object is set to invisible using the node.visible() command, it will not respond to any intersection queries.
Forum: Vizard 09-12-2006, 04:12 PM
Replies: 21
Views: 25,860
Posted By farshizzo
So you want an object to be invisible, but still...

So you want an object to be invisible, but still allow phys.intersect to work? Then just disable rendering on the object:object.disable(viz.RENDERING)Sorry if I misunderstood your question.
Forum: Vizard 09-12-2006, 02:42 PM
Replies: 21
Views: 25,860
Posted By farshizzo
I just fixed this. Setting an object to...

I just fixed this. Setting an object to non-visible will automatically disable physics on it.

I just modified the physics intersectLine/Node commands so that they ignore objects which have physics...
Forum: Vizard 09-12-2006, 12:22 PM
Replies: 21
Views: 25,860
Posted By farshizzo
Do these missed intersections occur near a...

Do these missed intersections occur near a triangle boundary?
Forum: Vizard 09-11-2006, 07:22 PM
Replies: 21
Views: 25,860
Posted By farshizzo
Unless your floor and ceiling contain a lot of...

Unless your floor and ceiling contain a lot of triangles, it's probably not going to make much of a difference. But if you want to try it out, you don't need to create separate models for them....
Forum: Vizard 09-11-2006, 02:54 PM
Replies: 21
Views: 25,860
Posted By farshizzo
Disabling collisions with the avatar would give...

Disabling collisions with the avatar would give you the same result. See my previous post.

Even though the laser line was not inside the mesh of the avatar, it was inside its bounding box. When...
Forum: Vizard 09-11-2006, 02:50 PM
Replies: 21
Views: 25,860
Posted By farshizzo
Hi, 1) The values should be in milliseconds....

Hi,

1) The values should be in milliseconds.

2) In 2.53 the viz.intersect() command is pretty much your only option. You might be able to speed up the call by disabling collisions with objects...
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