Forum: Vizard
09-13-2006, 09:33 AM
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Replies: 21
Views: 25,860
I see now, at first I thought the problem was...
I see now, at first I thought the problem was that no intersections were being reported, but the problem is that it doesn't return the closest intersection. Thanks for the test script, the problem...
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Forum: Vizard
09-12-2006, 06:52 PM
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Replies: 21
Views: 25,860
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Forum: Vizard
09-12-2006, 04:26 PM
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Replies: 21
Views: 25,860
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Forum: Vizard
09-12-2006, 04:12 PM
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Replies: 21
Views: 25,860
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Forum: Vizard
09-12-2006, 02:42 PM
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Replies: 21
Views: 25,860
I just fixed this. Setting an object to...
I just fixed this. Setting an object to non-visible will automatically disable physics on it.
I just modified the physics intersectLine/Node commands so that they ignore objects which have physics...
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Forum: Vizard
09-12-2006, 12:22 PM
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Replies: 21
Views: 25,860
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Forum: Vizard
09-11-2006, 07:22 PM
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Replies: 21
Views: 25,860
Unless your floor and ceiling contain a lot of...
Unless your floor and ceiling contain a lot of triangles, it's probably not going to make much of a difference. But if you want to try it out, you don't need to create separate models for them....
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Forum: Vizard
09-11-2006, 02:54 PM
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Replies: 21
Views: 25,860
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Forum: Vizard
09-11-2006, 02:50 PM
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Replies: 21
Views: 25,860
Hi,
1) The values should be in milliseconds....
Hi,
1) The values should be in milliseconds.
2) In 2.53 the viz.intersect() command is pretty much your only option. You might be able to speed up the call by disabling collisions with objects...
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