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Search: Posts Made By: dcnieho
Forum: Vizard 07-16-2012, 06:59 PM
Replies: 29
Sdk
Views: 3,570,198
Posted By dcnieho
Thanks Farshizzo, that did the trick. Best,...

Thanks Farshizzo, that did the trick.

Best,
Dee
Forum: Vizard 07-16-2012, 02:25 AM
Replies: 29
Sdk
Views: 3,570,198
Posted By dcnieho
Dear Farshizzo, A full traceback is below....

Dear Farshizzo,

A full traceback is below. The thing is, i only get this error when i'm trying to throw an exception from my C++ plugin, otherwise all executes as it should. So that shouldn't be...
Forum: Vizard 07-12-2012, 07:17 AM
Replies: 29
Sdk
Views: 3,570,198
Posted By dcnieho
Sorry to dig up an old thread, but i am just...

Sorry to dig up an old thread, but i am just testing this again with the newest Vizard 4 and SDK (both freshly downloaded today).

When try to send an exception from my python plugin as follows
...
Forum: Vizard 05-25-2011, 12:27 AM
Replies: 29
Sdk
Views: 3,570,198
Posted By dcnieho
Hi Farshizzo, Thanks! I'll use my...

Hi Farshizzo,

Thanks! I'll use my workaround for now then. Glad you found why it didn't work!
Forum: Vizard 05-23-2011, 10:00 PM
Replies: 29
Sdk
Views: 3,570,198
Posted By dcnieho
Ok, I have a (temporary) solution: In my...

Ok, I have a (temporary) solution:

In my C++ code I have defined a helper function modeled after the ones in your viz/python include:

// helper for making the list to communicate an exception...
Forum: Vizard 05-23-2011, 09:09 PM
Replies: 29
Sdk
Views: 3,570,198
Posted By dcnieho
Hi Farshizzo, Thank you for all the...

Hi Farshizzo,

Thank you for all the detailed information! I still have some questions though:



Is this supposed to be std::list< osg::ref_ptr< MySensor > > m_sensors; instead? I don't...
Forum: Vizard 05-21-2011, 08:54 AM
Replies: 29
Sdk
Views: 3,570,198
Posted By dcnieho
Ok, I have removed my code portion using...

Ok, I have removed my code portion using boost:any (wasn't used in the case of this plugin), so that fixed that problem.

Switching over to the new interface was easy and things seem to work well,...
Forum: Vizard 05-21-2011, 01:27 AM
Replies: 29
Sdk
Views: 3,570,198
Posted By dcnieho
Oh, turns out I had to solve it by changing the...

Oh, turns out I had to solve it by changing the header of MyNode.h to:

#include <boost/any.hpp>
#define BOOST_ANY_HPP // fool Vizard's boost::any
#include <VizExtensionOSGNode.h>

Maybe the...
Forum: Vizard 05-21-2011, 01:20 AM
Replies: 29
Sdk
Views: 3,570,198
Posted By dcnieho
Dear Farshizzo, I did run into some...

Dear Farshizzo,

I did run into some trouble. My C++ also uses boost, and I get a whole bunch of redefinition warnings for boost::any.

My version of boost (as does the current trunk version)...
Forum: Vizard 05-20-2011, 10:22 PM
Replies: 29
Sdk
Views: 3,570,198
Posted By dcnieho
Dear Farshizzo, Looking at the code more...

Dear Farshizzo,

Looking at the code more (and the C++ implementation of viz::Data), is it true that it is possible to pass an arbitrary number of arguments (with arbitrary names and somewhat...
Forum: Vizard 05-20-2011, 09:33 PM
Replies: 29
Sdk
Views: 3,570,198
Posted By dcnieho
Hi farshizzo, Just noted your message, thank...

Hi farshizzo,

Just noted your message, thank you!

Am I correct to understand that an extension is an overall plugin wrapper that could contain custom nodes, sensors and textures? So I can...
Forum: Vizard 02-12-2011, 10:13 PM
Replies: 29
Sdk
Views: 3,570,198
Posted By dcnieho
hmm, actually, having "_SECURE_SCL=0" set is kind...

hmm, actually, having "_SECURE_SCL=0" set is kind of disabling as its not default. Is this temporary until some kinks are worked out? Even if your plugins are compiled with this switch by default it...
Forum: Vizard 02-12-2011, 10:09 PM
Replies: 29
Sdk
Views: 3,570,198
Posted By dcnieho
Ah, another thing I hope you could add to the...

Ah, another thing I hope you could add to the documentation:

The plugin is compiled with _SECURE_SCL=0. This means that if you call functions in libraries that also take stl containers, those...
Forum: Vizard 02-12-2011, 07:05 PM
Replies: 29
Sdk
Views: 3,570,198
Posted By dcnieho
Oh, I have another question: How do I...

Oh, I have another question:
How do I communicate fatal, execution-halting errors to Vizard from my plugin? As there's C code in between, I can't throw exceptions (right?), so how can I make Vizard...
Forum: Vizard 02-12-2011, 07:01 PM
Replies: 29
Sdk
Views: 3,570,198
Posted By dcnieho
Ah, such a more complete example will definately...

Ah, such a more complete example will definately be very welcome. I've just been experimenting with adding my own functions to the CustomDrawable object in the example code (my final aim is to...
Forum: Vizard 02-11-2011, 02:24 AM
Replies: 29
Sdk
Views: 3,570,198
Posted By dcnieho
@Farshizzo thanks! The exaple customnode plugin...

@Farshizzo
thanks! The exaple customnode plugin compiled out of the box.

Could you add a note in the documentation though that it must be compiled with VS2008? It puzzled me until i was lucky to...
Forum: Vizard 02-06-2011, 05:02 PM
Replies: 29
Sdk
Views: 3,570,198
Posted By dcnieho
Sdk

Dear Worldviz,

I've already sent this email to support before I noticed the dedicated forum, I guess this is the best place to ask.

I'd like to create a custom render plugin with Vizard 4.0....
Showing results 1 to 17 of 17

 
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