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Forum: Vizard 03-21-2012, 11:41 AM
Replies: 3
Views: 8,304
Posted By dthomas
I had the aforementioned problem. Exporting the...

I had the aforementioned problem. Exporting the models as .osg like this fixed it in Vizard 3. :)
Forum: Vizard 03-18-2012, 03:37 PM
Replies: 1
Views: 3,904
Posted By dthomas
I was mistaken about the texture mapping, the...

I was mistaken about the texture mapping, the exported meshes can be used. To retexture the avatars the textures must be saved as 24bit tgas, 16bit and 32bit won't display.
Forum: Vizard 03-17-2012, 10:36 PM
Replies: 1
Views: 3,904
Posted By dthomas
Exporting Avatar Mesh Crashes 3DSMax

I'm applying custom textures to avatars from an avatar library using 3DSMax 2012 with the 2012 cal3d plugin. I can export the skeletons, animations and materials for them, but unlike the others I...
Forum: Vizard 03-17-2012, 09:59 AM
Replies: 4
Views: 8,401
Posted By dthomas
It might have been that the mesh had the same...

It might have been that the mesh had the same name as the skeleton (aside from the .cmf extension). After adding [0] and [1] to the materials I enabled fliptexture in the .cfg and everything seemed...
Forum: Vizard 03-15-2012, 07:23 PM
Replies: 4
Views: 8,401
Posted By dthomas
Avatar Texture Problem

Hi,
I'm using 3DSMax2012 to export 3 avatars from an avatar library into Cal3D. I had little trouble animating them and exporting the first (a single mesh model), but the other 2 don't show...
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