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Search: Posts Made By: Frank Verberne
Forum: Vizard 10-22-2013, 08:11 AM
Replies: 7
Views: 9,283
Posted By Frank Verberne
Just updated the code. Old version: def...

Just updated the code. Old version:
def playback():
def subTask():
for bones in boneObjList:
bones.lock()
currentBone = 0

for mat in boneMatList:...
Forum: Vizard 10-21-2013, 12:36 PM
Replies: 7
Views: 9,283
Posted By Frank Verberne
Hi Kevin, Thank you very much for your...

Hi Kevin,

Thank you very much for your example! I managed to get the animation I wanted. Never thought about the position of the bones (and never worked with matrices in Vizard), but it worked...
Forum: Vizard 10-16-2013, 01:26 AM
Replies: 7
Views: 9,283
Posted By Frank Verberne
Okay, I'm pretty sure the eyelids are not moved...

Okay, I'm pretty sure the eyelids are not moved by bones. I've tried recording a little piece of one of the standard animations of the sample HD character, with blinking included. Uncomment...
Forum: Vizard 10-15-2013, 08:20 AM
Replies: 7
Views: 9,283
Posted By Frank Verberne
Hi Jeff, Sounds like a good idea! However,...

Hi Jeff,

Sounds like a good idea! However, I've tried to print the eulers (also tried quaternions) of the eye related bones, while running one of the standard animations and was unable to detect...
Forum: Vizard 10-02-2013, 08:20 AM
Replies: 7
Views: 9,283
Posted By Frank Verberne
Making a HD Complete Character blink

Hi all,

I'm trying to get a HD Complete Character to blink. HD Complete Characters have bones for facial expressions, so I thought that I had to control the bones of the eye lids to make them...
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