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Posts Made By:
Frank Verberne
Forum:
Vizard
10-22-2013, 08:11 AM
Replies:
7
Making a HD Complete Character blink
Views:
9,283
Posted By
Frank Verberne
Just updated the code. Old version: def...
Just updated the code. Old version:
def playback():
def subTask():
for bones in boneObjList:
bones.lock()
currentBone = 0
for mat in boneMatList:...
Forum:
Vizard
10-21-2013, 12:36 PM
Replies:
7
Making a HD Complete Character blink
Views:
9,283
Posted By
Frank Verberne
Hi Kevin, Thank you very much for your...
Hi Kevin,
Thank you very much for your example! I managed to get the animation I wanted. Never thought about the position of the bones (and never worked with matrices in Vizard), but it worked...
Forum:
Vizard
10-16-2013, 01:26 AM
Replies:
7
Making a HD Complete Character blink
Views:
9,283
Posted By
Frank Verberne
Okay, I'm pretty sure the eyelids are not moved...
Okay, I'm pretty sure the eyelids are not moved by bones. I've tried recording a little piece of one of the standard animations of the sample HD character, with blinking included. Uncomment...
Forum:
Vizard
10-15-2013, 08:20 AM
Replies:
7
Making a HD Complete Character blink
Views:
9,283
Posted By
Frank Verberne
Hi Jeff, Sounds like a good idea! However,...
Hi Jeff,
Sounds like a good idea! However, I've tried to print the eulers (also tried quaternions) of the eye related bones, while running one of the standard animations and was unable to detect...
Forum:
Vizard
10-02-2013, 08:20 AM
Replies:
7
Making a HD Complete Character blink
Views:
9,283
Posted By
Frank Verberne
Making a HD Complete Character blink
Hi all,
I'm trying to get a HD Complete Character to blink. HD Complete Characters have bones for facial expressions, so I thought that I had to control the bones of the eye lids to make them...
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