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pwsnow
Forum:
Vizard
03-14-2014, 05:41 AM
Replies:
1
An implementation of Inverse Kinematics for Vizard
Views:
8,867
Posted By
pwsnow
EDIT! - I just realised that I should mention...
EDIT! - I just realised that I should mention that Kallmann co-ords are X axis going out, Y axis going up and Z axis going away (from the avatar). So for Vizard the X axis and Z axis are swapped....
Forum:
Vizard
03-14-2014, 05:27 AM
Replies:
1
An implementation of Inverse Kinematics for Vizard
Views:
8,867
Posted By
pwsnow
An implementation of Inverse Kinematics for Vizard
Hi everyone,
As those working with avatars know, currently Vizard does not support IK for avatars. Since this was a requirement for my work I decided to implement IK for myself. This was before...
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