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Forum: Vizard 06-13-2018, 02:39 PM
Replies: 3
Views: 10,362
Posted By Vaquero
Thanks a lot for sharing! I was going to figure...

Thanks a lot for sharing! I was going to figure out the offsets later this week, and your setup will hopefully be a good starting point.
I didn't know about the merging causing issues, so thanks...
Forum: Vizard 06-11-2018, 10:40 AM
Replies: 3
Views: 10,362
Posted By Vaquero
Smile figured it out

I went at it again today and figured it out. For now, I added a few lines of code to the file that vizconnect saves. In the initTrackers() function, add these lines of code, if you want to track the...
Forum: Vizard 06-05-2018, 12:09 PM
Replies: 3
Views: 10,362
Posted By Vaquero
Question Vizconnect and HTC Vive Trackers

Hi!
For a study, we wanted to replicate the full body tracking with IK that you demonstrate in this short clip: https://youtu.be/Hf-oRZF5mGw
Unfortunately, in Vizconnect I couldn't find a way to...
Forum: Vizard 07-26-2017, 11:12 AM
Replies: 2
Views: 8,198
Posted By Vaquero
I don't know which features of the Vizard IDE you...

I don't know which features of the Vizard IDE you are using. Anyway, I did setup PyCharm to start my scripts in Vizard and I can use its git integration.
I even set up its python external...
Forum: Vizard 07-26-2017, 10:52 AM
Replies: 4
Views: 8,747
Posted By Vaquero
Now MotionBuilder 2018 was released... and still...

Now MotionBuilder 2018 was released... and still no update on this.

If I understand the Autodesk license terms correctly, we can't run MoBu2015 and newer versions in parallel:
»1.2.1 Effect of...
Forum: Vizard 05-10-2017, 04:49 AM
Replies: 11
Views: 16,706
Posted By Vaquero
I'm adding the live character in script with this...

I'm adding the live character in script with this line:

live_char = vizmocap.LiveCharacter('localhost', 8050, 8055, model=avatar)

I have to switch the avatar model in the experiment, so I...
Forum: Vizard 05-08-2017, 11:33 AM
Replies: 4
Views: 11,448
Posted By Vaquero
Hey raj! A more realistic lighting model like...

Hey raj!
A more realistic lighting model like you'd get with Unity or Unreal Engine 4, which both do this by utilizing physically based rendering, is not implemented in Vizard. But there's the...
Forum: Vizard 05-08-2017, 11:12 AM
Replies: 11
Views: 16,706
Posted By Vaquero
Thanks Jeff, with your help I managed to get the...

Thanks Jeff, with your help I managed to get the second window to show up and made the stationary view follow a tracker. However, there's a problem with the live character. While it's correctly shown...
Forum: Vizard 04-25-2017, 11:26 AM
Replies: 11
Views: 16,706
Posted By Vaquero
Hey! I'm pulling my hair here. After 1 year I...

Hey! I'm pulling my hair here. After 1 year I picked up the same problem again.
This time I've got one computer, an Oculus DK2 and 2 monitors, and Vizard 5.7 Enterprise. When I start my script, the...
Forum: Vizard 02-21-2017, 01:40 PM
Replies: 4
Views: 15,452
Posted By Vaquero
I'd like to warm up this 5 year old topic. I...

I'd like to warm up this 5 year old topic. I recently fell in love with PyCharm and I'm happy that I can use it to write vizard scripts and run them from PyCharm as an external tool. but I'm also...
Forum: Vizard 01-09-2017, 01:12 PM
Replies: 3
Views: 10,600
Posted By Vaquero
Hey! Unfortunately I still have problems with the...

Hey! Unfortunately I still have problems with the Live Characters plugin and custom characters. Why is this happening and how can I fix this? The character looks okay in any other program, but using...
Forum: Vizard 01-04-2017, 11:10 AM
Replies: 2
Views: 7,487
Posted By Vaquero
Thanks, Jeff! Your help is very appreciated.

Thanks, Jeff! Your help is very appreciated.
Forum: Vizard 01-03-2017, 10:37 AM
Replies: 4
Views: 8,747
Posted By Vaquero
Is there any chance there will be a new Live...

Is there any chance there will be a new Live Characters plugin for newer Motion Builder versions? I'm getting really annoyed by having to go back to Motionbuilder 2015 where some of my scripts from...
Forum: Vizard 12-27-2016, 05:23 PM
Replies: 8
Views: 11,054
Posted By Vaquero
Unfortunately, when 2 targets arrive at the exact...

Unfortunately, when 2 targets arrive at the exact same time at the sensor, the timer isn't started because numtargets > 1. I didn't think it was possible or probable, but it is. So my solution is...
Forum: Vizard 12-27-2016, 04:40 PM
Replies: 8
Views: 11,054
Posted By Vaquero
I think I got it. I just check for the boolean...

I think I got it. I just check for the boolean status of the timer before I start a new one AND make sure, there are not already other targets in the sensor.


def enter_sensor(e):
print('{0}...
Forum: Vizard 12-27-2016, 03:15 PM
Replies: 8
Views: 11,054
Posted By Vaquero
Concurrency?

There's another requirement for the task I need to implement, but can't figure out how to accomplish it. All the targets shall reach the given sensor concurrently (within tolerance) to count as a...
Forum: Vizard 12-27-2016, 01:42 PM
Replies: 2
Views: 7,487
Posted By Vaquero
Exclamation How do I remove/disable a proximity manager's onEnter/onExit callbacks?

When I registered a callback function for a proximity event [manager.onEnter(sensor,EnterProximity)], how can I later remove that callback, and how to disable/enable it?

Or is there another way to...
Forum: Vizard 12-19-2016, 05:59 AM
Replies: 8
Views: 11,054
Posted By Vaquero
It works by doing the checkingTrigger =...

It works by doing the checkingTrigger = vizact.onupdate(0,checkTrigger,manager,triggerSensor) part inside the loop after triggerSensor = random.choice(sensors) was called, and removing the...
Forum: Vizard 12-19-2016, 01:14 AM
Replies: 8
Views: 11,054
Posted By Vaquero
Thanks Jeff, that brought me closer to a...

Thanks Jeff, that brought me closer to a solution, but I can't get it to work.
In each trial there's another sensor that needs to trigger the event, but whatever I do, I can't seem to get the...
Forum: Vizard 12-11-2016, 11:56 PM
Replies: 1
Views: 6,896
Posted By Vaquero
draw outline on objects?

Hey! I saw that there's a highlighter tool, but it depends on the user picking items by sending a ray cast. I'd like to highlight objects that get chosen by my script (randomly from a list of items),...
Forum: Vizard 12-06-2016, 06:35 AM
Replies: 8
Views: 11,054
Posted By Vaquero
Thank you for your reply. I already use...

Thank you for your reply. I already use manager.getActiveTargets(sensor=targetSensor) in my code sample above. So unfortunately your reply doesn't provide any logic to the problem of how to check for...
Forum: Vizard 12-05-2016, 08:47 PM
Replies: 8
Views: 11,054
Posted By Vaquero
Question how to check if specified number of targets are in proximity sensor?

Hey there! Can anyone tell me what's the best way to check, if a specified number of targets are inside a proximity sensor?

I have an experiment in which a person is required to move a specified...
Forum: Vizard 09-06-2016, 03:29 PM
Replies: 4
Views: 6,882
Posted By Vaquero
You can do something like: ...

You can do something like:


manager.setDebug(viz.OFF)
debugEventHandle = vizact.onkeydown('1',manager.setDebug,viz.TOGGLE)


That way you can turn the debug shapes on/off with a key press, in...
Forum: Vizard 09-06-2016, 03:25 PM
Replies: 4
Views: 8,747
Posted By Vaquero
So MotionBuilder 2017 is already around, but no...

So MotionBuilder 2017 is already around, but no new Live Characters plugin yet, not even for 2016.
Another question: Motionbuilder is available for Linux and I was wondering if there'd be a Linux...
Forum: Vizard 08-30-2016, 11:55 AM
Replies: 3
Views: 6,818
Posted By Vaquero
Thanks, Jeff, I'll try the second approach. I...

Thanks, Jeff, I'll try the second approach. I have another question:
Is there a way to give targets a custom name and retrieve this name with manager.getActiveTargets(sensor=e.sensor)?

Right now...
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