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Forum: Vizard 10-21-2010, 11:59 PM
Replies: 3
Views: 7,032
Posted By tsgk
Hello, I could use the line strip, but that...

Hello,

I could use the line strip, but that left me with only the perimeter of the shape I wanted. Now I am creating the opposite shape of what I want with viz.Polygon and then use the negative...
Forum: Vizard 09-11-2010, 04:01 AM
Replies: 3
Views: 7,032
Posted By tsgk
Polygon angles

Hello,

I was wondering if there is a way of creating on-the-fly polygons with some of the angles greater than 180 degrees. The description of viz.POLYGON is: "Creates a polygon. Each vertex...
Forum: Vizard 09-10-2010, 07:48 AM
Replies: 1
Views: 7,532
Posted By tsgk
Post How to add texture to a polygon

Hello,

I am trying to create a textured on-the-fly polygon but have not much luck yet.

The polygon I am using has the following vertices:

viz.startLayer(viz.POLYGON)

...
Forum: Vizard 05-19-2010, 05:59 AM
Replies: 2
Views: 7,408
Posted By tsgk
Joystick setForce

Hello all,

I have a (hopefully) quick question with regards to one of the joystick options, the <vizjoy:joystick>.setForce([x,y]) where [x,y] is the force vector you want to set to the FFB device....
Forum: Vizard 03-15-2010, 03:33 AM
Replies: 4
Views: 6,715
Posted By tsgk
When I change the Y position in viz.MainView only...

When I change the Y position in viz.MainView only the eyeheight is affected. Do you mean change the pitch value in .setEuler?
Forum: Vizard 03-12-2010, 01:48 AM
Replies: 4
Views: 6,715
Posted By tsgk
I am not sure what you mean by using tracking. I...

I am not sure what you mean by using tracking. I am projecting the scene using a back projecting screen (2m by 1.5) which is 43.5cm above the ground. So, when people's eye-height is set to 1.05m that...
Forum: Vizard 03-11-2010, 01:38 AM
Replies: 4
Views: 6,715
Posted By tsgk
Shifted screen

Hi all,

In my setting the screen is shifted (i.e. the middle of the screen is not at the eyeheight of the participants).
Is there a way of communicating this to Vizard so it renders the scene...
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