Forum: Vizard
02-08-2005, 10:08 AM
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Replies: 28
Views: 35,481
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Forum: Vizard
02-02-2005, 04:10 PM
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Replies: 28
Views: 35,481
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Forum: Vizard
02-02-2005, 03:42 PM
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Replies: 28
Views: 35,481
Hi,
From your previous posts it seems as...
Hi,
From your previous posts it seems as though the eyeheight is correct. The test script outputs values that are close to 1.8, which is the eyeheight you set it at. Maybe the room model you are...
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Forum: Vizard
02-02-2005, 10:31 AM
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Replies: 28
Views: 35,481
Hi,
Are you getting any error messages...
Hi,
Are you getting any error messages printed out? When the intersense connects it should print out a bunch of information. If it fails it should print out an error message.
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Forum: Vizard
02-01-2005, 06:08 PM
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Replies: 28
Views: 35,481
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Forum: Vizard
02-01-2005, 04:25 PM
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Replies: 28
Views: 35,481
Hi,
You can remove the reset at the...
Hi,
You can remove the reset at the beginning. The reason it didn't work before was that the reset was being called too early. The ppt didn't have a valid data sample, so it could not reset the...
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Forum: Vizard
02-01-2005, 03:40 PM
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Replies: 28
Views: 35,481
Hi,
Try the following instead. After the...
Hi,
Try the following instead. After the script has started press the 'r' key to reset the ppt:import viz
viz.go()
ppt = viz.add('vizppt.dls')
ppt.command(6,'',1,1,1)
ppt.reset()
...
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Forum: Vizard
02-01-2005, 03:20 PM
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Replies: 28
Views: 35,481
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Forum: Vizard
01-31-2005, 12:56 PM
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Replies: 28
Views: 35,481
Hi,
Immediately after you add the tracker...
Hi,
Immediately after you add the tracker try issuing the following command:myTracker.command(6,'',1,1,1)This should take care of the problem of placing you above the room. Also, try issuing the...
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Forum: Vizard
01-31-2005, 10:08 AM
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Replies: 28
Views: 35,481
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Forum: Vizard
01-28-2005, 02:51 PM
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Replies: 28
Views: 35,481
Hi,
These are the only primitives currently...
Hi,
These are the only primitives currently supported. As I've mentioned before, this functionality isn't official yet. When it is finalized there will be more primitives to choose from, including...
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Forum: Vizard
01-28-2005, 02:40 PM
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Replies: 28
Views: 35,481
Hi,
Here's some more info about each object....
Hi,
Here's some more info about each object.
collidemesh() - When checking collisions with the object, its underlying geometry will be used. Fore complex objects this is more accurate since the...
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Forum: Vizard
01-28-2005, 01:35 PM
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Replies: 28
Views: 35,481
Hi,
Are you using collidemesh to check for...
Hi,
Are you using collidemesh to check for collisions with the glider? The collidemesh function doesn't take scale into account. Try scaling the object within 3d Studio Max and re-exporting it.
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