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Search: Posts Made By: sleiN13
Forum: Vizard 09-18-2014, 01:40 AM
Replies: 3
Views: 3,723
Posted By sleiN13
Is the plugin also coming to Vizard 4?

Is the plugin also coming to Vizard 4?
Forum: Vizard 01-03-2014, 06:41 AM
Replies: 0
Views: 2,453
Posted By sleiN13
Speed up python

I found this old article http://kb.worldviz.com/articles/504#more-504 in the knowledge base, psyco is not maintained anymore but they suggest using pypy http://pypy.org/

Is there a way to use pypy...
Forum: Vizard 11-04-2013, 12:45 AM
Replies: 7
Views: 3,157
Posted By sleiN13
When setting the parent do all the children of...

When setting the parent do all the children of the node you re-parent also get transferred to the new scene?

And adding children to a node that is in a different scene do they get automatically...
Forum: Vizard 11-01-2013, 04:00 AM
Replies: 7
Views: 3,157
Posted By sleiN13
When i want to load the model in a different...

When i want to load the model in a different scene how can I set the scene of the object back to viz.MainScene? There doesn't seem to be a setScene function on Node3D objects.
Forum: Vizard 10-31-2013, 07:22 AM
Replies: 7
Views: 3,157
Posted By sleiN13
I'm already preloading the avatars, but I still...

I'm already preloading the avatars, but I still need to initialize the code around the avatar, this involves creating some additional helper object on the avatar together with some other time...
Forum: Vizard 10-30-2013, 07:24 AM
Replies: 7
Views: 3,157
Posted By sleiN13
Random RuntimeError

I don't know when but probably while removing an Avatar from the world I get a RuntimeError.

Traceback (most recent call last):
File "C:\Program Files (x86)\WorldViz\Vizard4\python\viz.py",...
Forum: Vizard 10-18-2013, 02:25 AM
Replies: 2
Views: 2,702
Posted By sleiN13
You would expect it to just work. Took me hours...

You would expect it to just work. Took me hours to figure out that this was the cause of my problem. I don't know on how many other locations in my code I might have used this construction.
Forum: Vizard 10-15-2013, 08:51 AM
Replies: 2
Views: 2,702
Posted By sleiN13
Bug in setPosition

I found a bug in the setPosition of Node3D (VizNode)

import vizshape, viz

viz.go()

vizshape.addGrid()
group1 = viz.addGroup()
group1.setPosition(3.0, 0.0, 10.0)
cube1 =...
Forum: Vizard 07-09-2013, 12:07 AM
Replies: 4
Views: 3,164
Posted By sleiN13
The timer function probably will only be called...

The timer function probably will only be called when the vizard rendering loop is in its update phase.

This means if the timer was suppose to run out but vizard is busy with rendering the scene...
Forum: Vizard 07-03-2013, 06:51 AM
Replies: 3
Views: 2,979
Posted By sleiN13
I've looked at the vizard lens distortion script...

I've looked at the vizard lens distortion script but it scales down the effectively used screen area to much. So much even that the stereo effect suffers because of some black areas showing in one...
Forum: Vizard 06-26-2013, 07:05 AM
Replies: 3
Views: 2,979
Posted By sleiN13
Barrel Distortion

I'm trying to create a post process effect shader that does a barreldistortion on the created image.

A side effect of the barreldistortion is that less of the screen is filled with the actual...
Forum: Vizard 04-04-2013, 12:50 AM
Replies: 3
Views: 5,899
Posted By sleiN13
I've tried to get the Z800 working on a 64 bit OS...

I've tried to get the Z800 working on a 64 bit OS but never succeeded. Emagin support is minimal to none existing. Only solution I found was switching back to a 32 bit version of windows 7. You also...
Forum: Vizard 02-25-2013, 02:45 AM
Replies: 4
Views: 3,881
Posted By sleiN13
You might need to assign a texture to your mesh,...

You might need to assign a texture to your mesh, so if you want to keep it blue just make a one pixel blue texture and apply it to the mesh. Is it really a mesh ? because it also looks very like a...
Forum: Vizard 02-17-2013, 11:43 PM
Replies: 4
Views: 3,881
Posted By sleiN13
You seem to have bones selected and a mesh while...

You seem to have bones selected and a mesh while exporting. You can't select both you need to first export the skeleton only and then the mesh and/or material/texures.
Forum: Vizard 02-17-2013, 11:41 PM
Replies: 3
Views: 4,223
Posted By sleiN13
It might be that your skeleton or animation uses...

It might be that your skeleton or animation uses a different coordinate system (different Up axis).
Forum: Vizard 12-17-2012, 01:39 AM
Replies: 2
Views: 3,238
Posted By sleiN13
I'm using a standaard gamers card. These give...

I'm using a standaard gamers card. These give much more graphical power with less cost. I'm using the 3dtv play software (demo) at the moment and it can show 3d images on the sony HMD, but only when...
Forum: Vizard 12-11-2012, 02:25 AM
Replies: 3
Views: 2,872
Posted By sleiN13
You could just create a list with all speeds in...

You could just create a list with all speeds in it four times than randomize the order of the list and pop a new speed from it.
Forum: Vizard 12-10-2012, 02:57 AM
Replies: 2
Views: 3,238
Posted By sleiN13
NVidia 3dtv play

Nvidia released the 3dtv play software that support 3d play on the Sony HMD series. It seems like the games and software that are 3d capable need to be in a compatibility list of nvidia. Are there...
Forum: Plug-in development 09-03-2012, 12:48 AM
Replies: 2
Views: 9,004
Posted By sleiN13
What is the correct way of returning values in de...

What is the correct way of returning values in de command function, Vizard 4 had a nice .set() method. I can't seem to find something similar in the vizard 3 example codes.

I did see you could...
Forum: Plug-in development 08-28-2012, 05:59 AM
Replies: 2
Views: 9,004
Posted By sleiN13
Vizard 3 sensor plugin

I'm trying to port a Vizard 4 (sensor + extension) plugin I wrote to also work with Vizard 3.

So far I got all the basic sensor stuff working, but in vizard 4 I got access to some custom python...
Forum: Vizard 07-26-2012, 12:17 AM
Replies: 2
Views: 4,071
Posted By sleiN13
You have to lock the bone before the transform is...

You have to lock the bone before the transform is added, unlocking the bone will also force the avatar into the original position/size.

headbone = male.getBone("Bip01 Head")
headbone.lock()...
Forum: Vizard 07-17-2012, 01:42 AM
Replies: 3
Views: 3,944
Posted By sleiN13
They are all 80 unique avatars

They are all 80 unique avatars
Forum: Vizard 07-16-2012, 01:03 AM
Replies: 3
Views: 3,944
Posted By sleiN13
Bulk loading avatars

Is there a way to load a large amount of avatars efficiently?

I've to load 80 avatars into memory to be used in the virual world (not all are shown at the same time) but found that loading times...
Forum: Vizard 07-08-2012, 11:55 PM
Replies: 3
Views: 3,041
Posted By sleiN13
Is a date known for when this new version of...

Is a date known for when this new version of vizard will go online? or is there a easy workaround for this bug?
Forum: Vizard 06-28-2012, 03:07 AM
Replies: 0
Views: 3,004
Posted By sleiN13
Cal3D Normal handeling

I've made some adjustments to the original vizard avatar package avatars but when I export them to cal3D the vertex normals seem to be wrong.

I've attached some screenshots of the avatars in...
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