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Forum:
Vizard
06-10-2014, 04:23 AM
Replies:
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realtime calculated "reflection" & mirror transparency
Views:
13,041
Posted By
VR_user
Thanks for the information. ...
Thanks for the information.
<node3d:renderNode>.setClearColor seems to support r,g,b,a
and overwrites the mirroring of viz.clearcolor r,g,b with also an additional alpha value
So the result is...
Forum:
Vizard
06-04-2014, 01:08 AM
Replies:
3
realtime calculated "reflection" & mirror transparency
Views:
13,041
Posted By
VR_user
An other option would be to Set the alpha of the...
An other option would be to Set the alpha of the mirror to transparent and place the mirror texture at decal appearance. Also the Background has to be excluded from beeing rendered to the mirror.
...
Forum:
Vizard
06-03-2014, 02:03 AM
Replies:
3
realtime calculated "reflection" & mirror transparency
Views:
13,041
Posted By
VR_user
realtime calculated "reflection" & mirror transparency
Hello.
I am working on an optic effect similar to a reflection projected on an object.
The difference to a reflection is, that areas of the "mirror" that would "reflect" the scene background...
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